using Content.Shared.Alert;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Components;
///
/// Handles hooking up a mask (breathing tool) / gas tank together and allowing the Owner to breathe through it.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class InternalsComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid? GasTankEntity;
[DataField, AutoNetworkedField]
public HashSet BreathTools = new();
///
/// Toggle Internals delay when the target is not you.
///
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(3);
[DataField]
public ProtoId InternalsAlert = "Internals";
}