using Content.Shared.Body.Prototypes;
using Content.Shared.Body.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedBodySystem))]
public sealed partial class BodyComponent : Component
{
///
/// Relevant template to spawn for this body.
///
[DataField, AutoNetworkedField]
public ProtoId? Prototype;
///
/// Container that holds the root body part.
///
///
/// Typically is the torso.
///
[ViewVariables] public ContainerSlot RootContainer = default!;
[ViewVariables]
public string RootPartSlot => RootContainer.ID;
[DataField, AutoNetworkedField]
public SoundSpecifier GibSound = new SoundCollectionSpecifier("gib");
///
/// The amount of legs required to move at full speed.
/// If 0, then legs do not impact speed.
///
[DataField, AutoNetworkedField]
public int RequiredLegs;
[ViewVariables]
[DataField, AutoNetworkedField]
public HashSet LegEntities = new();
}