using Content.Shared.GameObjects.Components.Strap; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects.Components.Strap { [RegisterComponent] [ComponentReference(typeof(SharedStrapComponent))] public class StrapComponent : SharedStrapComponent { public override bool DragDropOn(DragDropEventArgs eventArgs) { return false; } } }