using Content.Client.NPC.HTN; using Content.Client.UserInterface.Controls; using Content.Shared.NPC; using Robust.Client.AutoGenerated; using Robust.Client.UserInterface.XAML; namespace Content.Client.NPC; [GenerateTypedNameReferences] public sealed partial class NPCWindow : FancyWindow { public NPCWindow() { RobustXamlLoader.Load(this); IoCManager.InjectDependencies(this); var sysManager = IoCManager.Resolve(); var htn = sysManager.GetEntitySystem(); var path = sysManager.GetEntitySystem(); NPCThonk.Pressed = htn.EnableOverlay; PathCrumbs.Pressed = (path.Modes & PathfindingDebugMode.Breadcrumbs) != 0x0; PathPolys.Pressed = (path.Modes & PathfindingDebugMode.Polys) != 0x0; PathNeighbors.Pressed = (path.Modes & PathfindingDebugMode.PolyNeighbors) != 0x0; PathRouteCosts.Pressed = (path.Modes & PathfindingDebugMode.RouteCosts) != 0x0; PathRoutes.Pressed = (path.Modes & PathfindingDebugMode.Routes) != 0x0; NPCThonk.OnToggled += args => htn.EnableOverlay = args.Pressed; PathCrumbs.OnToggled += args => path.Modes ^= PathfindingDebugMode.Breadcrumbs; PathPolys.OnToggled += args => path.Modes ^= PathfindingDebugMode.Polys; PathNeighbors.OnToggled += args => path.Modes ^= PathfindingDebugMode.PolyNeighbors; PathRouteCosts.OnToggled += args => path.Modes ^= PathfindingDebugMode.RouteCosts; PathRoutes.OnToggled += args => path.Modes ^= PathfindingDebugMode.Routes; } }