using Content.Server.Atmos;
using Content.Server.Body.Systems;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent, Friend(typeof(BloodstreamSystem))]
public class BloodstreamComponent : Component, IGasMixtureHolder
{
///
/// Max volume of internal solution storage
///
[DataField("maxVolume")]
public FixedPoint2 InitialMaxVolume = FixedPoint2.New(250);
///
/// Internal solution for reagent storage
///
[ViewVariables(VVAccess.ReadWrite)]
public Solution Solution = default!;
[ViewVariables]
public GasMixture Air { get; set; } = new(6)
{ Temperature = Atmospherics.NormalBodyTemperature };
}
}