using Content.Shared.Friends.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Friends.Components;
///
/// Pet something to become friends with it (use in hand, press Z)
/// Requires this entity to have FactionExceptionComponent to work.
///
[RegisterComponent, NetworkedComponent, Access(typeof(PettableFriendSystem))]
public sealed partial class PettableFriendComponent : Component
{
///
/// Localized popup sent when petting for the first time
///
[DataField(required: true)]
public LocId SuccessString = string.Empty;
///
/// Localized popup sent when petting multiple times
///
[DataField(required: true)]
public LocId FailureString = string.Empty;
}