using Content.Shared.Friends.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Friends.Components; /// /// Pet something to become friends with it (use in hand, press Z) /// Requires this entity to have FactionExceptionComponent to work. /// [RegisterComponent, NetworkedComponent, Access(typeof(PettableFriendSystem))] public sealed partial class PettableFriendComponent : Component { /// /// Localized popup sent when petting for the first time /// [DataField(required: true)] public LocId SuccessString = string.Empty; /// /// Localized popup sent when petting multiple times /// [DataField(required: true)] public LocId FailureString = string.Empty; }