using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Rotatable
{
[RegisterComponent]
public class FlippableComponent : Component
{
public override string Name => "Flippable";
///
/// Entity to replace this entity with when the current one is 'flipped'.
///
[DataField("mirrorEntity", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string MirrorEntity = default!;
}
}