using Content.Server.Access.Components; using Content.Server.Light.Components; using Content.Server.Light.EntitySystems; using Content.Server.Light.Events; using Content.Server.Traitor.Uplink; using Content.Server.Traitor.Uplink.Components; using Content.Server.Traitor.Uplink.Systems; using Content.Server.UserInterface; using Content.Shared.Containers.ItemSlots; using Content.Shared.Interaction; using Content.Shared.PDA; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.PDA { public class PDASystem : EntitySystem { [Dependency] private readonly SharedItemSlotsSystem _slotsSystem = default!; [Dependency] private readonly UplinkSystem _uplinkSystem = default!; [Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnComponentInit); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnActivateInWorld); SubscribeLocalEvent(OnUse); SubscribeLocalEvent(OnItemSlotChanged); SubscribeLocalEvent(OnLightToggle); SubscribeLocalEvent(OnUplinkInit); SubscribeLocalEvent(OnUplinkRemoved); } private void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args) { var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key); if (ui != null) ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg); UpdatePDAAppearance(pda); } private void OnMapInit(EntityUid uid, PDAComponent pda, MapInitEvent args) { // try to place ID inside item slot if (!string.IsNullOrEmpty(pda.StartingIdCard)) { // if pda prototype doesn't have slots, ID will drop down on ground var idCard = EntityManager.SpawnEntity(pda.StartingIdCard, pda.Owner.Transform.Coordinates); if (EntityManager.TryGetComponent(uid, out SharedItemSlotsComponent? itemSlots)) _slotsSystem.TryInsertContent(itemSlots, idCard, PDAComponent.IDSlotName); } } private void OnUse(EntityUid uid, PDAComponent pda, UseInHandEvent args) { if (args.Handled) return; args.Handled = OpenUI(pda, args.User); } private void OnActivateInWorld(EntityUid uid, PDAComponent pda, ActivateInWorldEvent args) { if (args.Handled) return; args.Handled = OpenUI(pda, args.User); } private void OnItemSlotChanged(EntityUid uid, PDAComponent pda, ItemSlotChanged args) { // check if ID slot changed if (args.SlotName == PDAComponent.IDSlotName) { var item = args.ContainedItem; if (item == null || !EntityManager.TryGetComponent(item.Value, out IdCardComponent ? idCard)) pda.ContainedID = null; else pda.ContainedID = idCard; } else if (args.SlotName == PDAComponent.PenSlotName) { var item = args.ContainedItem; pda.PenInserted = item != null; } UpdatePDAAppearance(pda); UpdatePDAUserInterface(pda); } private void OnLightToggle(EntityUid uid, PDAComponent pda, LightToggleEvent args) { pda.FlashlightOn = args.IsOn; UpdatePDAUserInterface(pda); } public void SetOwner(PDAComponent pda, string ownerName) { pda.OwnerName = ownerName; UpdatePDAUserInterface(pda); } private void OnUplinkInit(EntityUid uid, PDAComponent pda, UplinkInitEvent args) { UpdatePDAUserInterface(pda); } private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, UplinkRemovedEvent args) { UpdatePDAUserInterface(pda); } private bool OpenUI(PDAComponent pda, IEntity user) { if (!user.TryGetComponent(out ActorComponent? actor)) return false; var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key); ui?.Toggle(actor.PlayerSession); return true; } private void UpdatePDAAppearance(PDAComponent pda) { if (pda.Owner.TryGetComponent(out AppearanceComponent? appearance)) appearance.SetData(PDAVisuals.IDCardInserted, pda.ContainedID != null); } private void UpdatePDAUserInterface(PDAComponent pda) { var ownerInfo = new PDAIdInfoText { ActualOwnerName = pda.OwnerName, IdOwner = pda.ContainedID?.FullName, JobTitle = pda.ContainedID?.JobTitle }; var hasUplink = pda.Owner.HasComponent(); var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key); ui?.SetState(new PDAUpdateState(pda.FlashlightOn, pda.PenInserted, ownerInfo, hasUplink)); } private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg) { switch (msg.Message) { case PDARequestUpdateInterfaceMessage _: UpdatePDAUserInterface(pda); break; case PDAToggleFlashlightMessage _: { if (pda.Owner.TryGetComponent(out UnpoweredFlashlightComponent? flashlight)) _unpoweredFlashlight.ToggleLight(flashlight); break; } case PDAEjectIDMessage _: { if (pda.Owner.TryGetComponent(out SharedItemSlotsComponent? itemSlots)) _slotsSystem.TryEjectContent(itemSlots, PDAComponent.IDSlotName, msg.Session.AttachedEntity); break; } case PDAEjectPenMessage _: { if (pda.Owner.TryGetComponent(out SharedItemSlotsComponent? itemSlots)) _slotsSystem.TryEjectContent(itemSlots, PDAComponent.PenSlotName, msg.Session.AttachedEntity); break; } case PDAShowUplinkMessage _: { if (pda.Owner.TryGetComponent(out UplinkComponent? uplink)) _uplinkSystem.ToggleUplinkUI(uplink, msg.Session); break; } } } } }