using Content.Server.Administration.Managers; using Content.Server.EUI; using Content.Shared.Administration; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.Reagent; using Content.Shared.Eui; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Administration.UI { public sealed class AdminAddReagentEui : BaseEui { private readonly IEntity _target; [Dependency] private readonly IAdminManager _adminManager = default!; public AdminAddReagentEui(IEntity target) { _target = target; IoCManager.InjectDependencies(this); } public override void Opened() { StateDirty(); } public override EuiStateBase GetNewState() { if (EntitySystem.Get() .TryGetSolution(_target, "default", out var container)) { return new AdminAddReagentEuiState { CurVolume = container.CurrentVolume, MaxVolume = container.MaxVolume }; } return new AdminAddReagentEuiState { CurVolume = ReagentUnit.Zero, MaxVolume = ReagentUnit.Zero }; } public override void HandleMessage(EuiMessageBase msg) { switch (msg) { case AdminAddReagentEuiMsg.Close: Close(); break; case AdminAddReagentEuiMsg.DoAdd doAdd: // Double check that user wasn't de-adminned in the mean time... // Or the target was deleted. if (!_adminManager.HasAdminFlag(Player, AdminFlags.Fun) || _target.Deleted) { Close(); return; } var id = doAdd.ReagentId; var amount = doAdd.Amount; var solutionsSys = EntitySystem.Get(); if (_target.TryGetComponent(out InjectableSolutionComponent? injectable) && solutionsSys.TryGetSolution(_target, injectable.Name, out var targetSolution)) { var solution = new Solution(id, amount); solutionsSys.Inject(_target.Uid, targetSolution, solution); } else { //TODO decide how to find the solution if (solutionsSys.TryGetSolution(_target, "default", out var solution)) { solutionsSys.TryAddReagent(_target.Uid,solution, id, amount, out _); } } StateDirty(); if (doAdd.CloseAfter) Close(); break; } } } }