using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Content.Client.IoC;
using Content.Client.Parallax.Managers;
using Content.IntegrationTests.Tests;
using Content.IntegrationTests.Tests.Destructible;
using Content.IntegrationTests.Tests.DeviceNetwork;
using Content.IntegrationTests.Tests.Interaction.Click;
using Content.IntegrationTests.Tests.Networking;
using Content.Server.GameTicking;
using Content.Shared.CCVar;
using NUnit.Framework;
using Robust.Client;
using Robust.Server;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.UnitTesting;
[assembly: LevelOfParallelism(3)]
namespace Content.IntegrationTests;
///
/// Making clients, and servers is slow, this manages a pool of them so tests can reuse them.
///
public static class PoolManager
{
private static readonly (string cvar, string value, bool tryAdd)[] ServerTestCvars =
{
(CCVars.DatabaseSynchronous.Name, "true", false),
(CCVars.DatabaseSqliteDelay.Name, "0", false),
(CCVars.HolidaysEnabled.Name, "false", false),
(CCVars.GameMap.Name, "Empty", true),
(CCVars.AdminLogsQueueSendDelay.Name, "0", true),
(CCVars.NetPVS.Name, "false", true),
(CCVars.NPCMaxUpdates.Name, "999999", true),
(CCVars.SysWinTickPeriod.Name, "0", true),
(CCVars.ContactMinimumThreads.Name, "1", true),
(CCVars.ContactMultithreadThreshold.Name, "999", true),
(CCVars.PositionConstraintsMinimumThread.Name, "1", true),
(CCVars.PositionConstraintsPerThread.Name, "999", true),
(CCVars.VelocityConstraintMinimumThreads.Name, "1", true),
(CCVars.VelocityConstraintsPerThread.Name, "999", true),
(CCVars.ThreadParallelCount.Name, "1", true),
(CCVars.GameRoleTimers.Name, "false", false),
};
private static int PairId;
private static object PairLock = new();
// Pair, IsBorrowed
private static Dictionary Pairs = new();
private static bool Dead;
private static Exception PoolFailureReason;
private static async Task ConfigurePrototypes(RobustIntegrationTest.IntegrationInstance instance,
PoolSettings settings)
{
await instance.WaitPost(() =>
{
var prototypeManager = IoCManager.Resolve();
var changes = new Dictionary>();
prototypeManager.LoadString(settings.ExtraPrototypes.Trim(), true, changes);
prototypeManager.ReloadPrototypes(changes);
});
}
private static async Task GenerateServer(PoolSettings poolSettings)
{
var options = new RobustIntegrationTest.ServerIntegrationOptions
{
ExtraPrototypes = poolSettings.ExtraPrototypes,
ContentStart = true,
Options = new ServerOptions()
{
LoadConfigAndUserData = false,
LoadContentResources = !poolSettings.NoLoadContent,
},
ContentAssemblies = new[]
{
typeof(Shared.Entry.EntryPoint).Assembly,
typeof(Server.Entry.EntryPoint).Assembly,
typeof(PoolManager).Assembly
}
};
options.BeforeStart += () =>
{
IoCManager.Resolve()
.LoadExtraSystemType();
IoCManager.Resolve().RegisterClass();
IoCManager.Register();
IoCManager.Register();
IoCManager.Register();
IoCManager.Resolve()
.LoadExtraSystemType();
IoCManager.Resolve()
.LoadExtraSystemType();
IoCManager.Resolve().LoadExtraSystemType();
IoCManager.Resolve().LoadExtraSystemType();
IoCManager.Resolve().GetSawmill("loc").Level = LogLevel.Error;
};
SetupCVars(poolSettings, options);
var server = new RobustIntegrationTest.ServerIntegrationInstance(options);
await server.WaitIdleAsync();
return server;
}
///
/// This shuts down the pool, and disposes all the server/client pairs.
/// This is a one time operation to be used when the testing program is exiting.
///
public static void Shutdown()
{
List localPairs;
lock (PairLock)
{
if(Dead)
return;
Dead = true;
localPairs = Pairs.Keys.ToList();
}
foreach (var pair in localPairs)
{
pair.Kill();
}
}
public static string DeathReport()
{
lock (PairLock)
{
var builder = new StringBuilder();
var pairs = Pairs.Keys.OrderBy(pair => pair.PairId);
foreach (var pair in pairs)
{
var borrowed = Pairs[pair];
builder.AppendLine($"Pair {pair.PairId}, Tests Run: {pair.TestHistory.Count}, Borrowed: {borrowed}");
for (int i = 0; i < pair.TestHistory.Count; i++)
{
builder.AppendLine($"#{i}: {pair.TestHistory[i]}");
}
}
return builder.ToString();
}
}
private static async Task GenerateClient(PoolSettings poolSettings)
{
var options = new RobustIntegrationTest.ClientIntegrationOptions
{
FailureLogLevel = LogLevel.Warning,
ContentStart = true,
ExtraPrototypes = poolSettings.ExtraPrototypes,
ContentAssemblies = new[]
{
typeof(Shared.Entry.EntryPoint).Assembly,
typeof(Client.Entry.EntryPoint).Assembly,
typeof(PoolManager).Assembly
}
};
if (poolSettings.NoLoadContent)
{
Assert.Warn("NoLoadContent does not work on the client, ignoring");
}
options.Options = new GameControllerOptions()
{
LoadConfigAndUserData = false,
// LoadContentResources = !poolSettings.NoLoadContent
};
options.BeforeStart += () =>
{
IoCManager.Resolve().SetModuleBaseCallbacks(new ClientModuleTestingCallbacks
{
ClientBeforeIoC = () =>
{
IoCManager.Resolve()
.LoadExtraSystemType();
IoCManager.Resolve()
.RegisterClass();
IoCManager.Register(true);
IoCManager.Resolve().GetSawmill("loc").Level = LogLevel.Error;
}
});
};
SetupCVars(poolSettings, options);
var client = new RobustIntegrationTest.ClientIntegrationInstance(options);
await client.WaitIdleAsync();
return client;
}
private static void SetupCVars(PoolSettings poolSettings, RobustIntegrationTest.IntegrationOptions options)
{
foreach (var serverTestCvar in ServerTestCvars)
{
options.CVarOverrides[serverTestCvar.cvar] = serverTestCvar.value;
}
if (poolSettings.DummyTicker)
{
options.CVarOverrides[CCVars.GameDummyTicker.Name] = "true";
}
if (poolSettings.InLobby)
{
options.CVarOverrides[CCVars.GameLobbyEnabled.Name] = "true";
}
if (poolSettings.DisableInterpolate)
{
options.CVarOverrides[CCVars.NetInterp.Name] = "false";
}
if (poolSettings.Map != null)
{
options.CVarOverrides[CCVars.GameMap.Name] = poolSettings.Map;
}
}
///
/// Gets a , which can be used to get access to a server, and client
///
/// See
///
public static async Task GetServerClient(PoolSettings poolSettings = null) =>
await GetServerClientPair(poolSettings ?? new PoolSettings());
private static string GetDefaultTestName()
{
return TestContext.CurrentContext.Test.FullName
.Replace("Content.IntegrationTests.Tests.", "");
}
private static async Task GetServerClientPair(PoolSettings poolSettings)
{
DieIfPoolFailure();
var currentTestName = poolSettings.TestName ?? GetDefaultTestName();
var poolRetrieveTimeWatch = new Stopwatch();
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Called by test {currentTestName}");
Pair pair = null;
try
{
poolRetrieveTimeWatch.Start();
if (poolSettings.MustBeNew)
{
await TestContext.Out.WriteLineAsync(
$"{nameof(GetServerClientPair)}: Creating pair, because settings of pool settings");
pair = await CreateServerClientPair(poolSettings);
}
else
{
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Looking in pool for a suitable pair");
pair = GrabOptimalPair(poolSettings);
if (pair != null)
{
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Suitable pair found");
var canSkip = pair.Settings.CanFastRecycle(poolSettings);
if (canSkip)
{
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Cleanup not needed, Skipping cleanup of pair");
}
else
{
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Cleaning existing pair");
await CleanPooledPair(poolSettings, pair);
}
}
else
{
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Creating a new pair, no suitable pair found in pool");
pair = await CreateServerClientPair(poolSettings);
}
}
}
finally
{
if (pair != null && pair.TestHistory.Count > 1)
{
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Pair {pair.PairId} Test History Start");
for (int i = 0; i < pair.TestHistory.Count; i++)
{
await TestContext.Out.WriteLineAsync($"- Pair {pair.PairId} Test #{i}: {pair.TestHistory[i]}");
}
await TestContext.Out.WriteLineAsync($"{nameof(GetServerClientPair)}: Pair {pair.PairId} Test History End");
}
}
var poolRetrieveTime = poolRetrieveTimeWatch.Elapsed;
await TestContext.Out.WriteLineAsync(
$"{nameof(GetServerClientPair)}: Retrieving pair {pair.PairId} from pool took {poolRetrieveTime.TotalMilliseconds} ms");
await TestContext.Out.WriteLineAsync(
$"{nameof(GetServerClientPair)}: Returning pair {pair.PairId}");
pair.Settings = poolSettings;
pair.TestHistory.Add(currentTestName);
var usageWatch = new Stopwatch();
usageWatch.Start();
return new PairTracker
{
Pair = pair,
UsageWatch = usageWatch
};
}
private static Pair GrabOptimalPair(PoolSettings poolSettings)
{
lock (PairLock)
{
Pair fallback = null;
foreach (var pair in Pairs.Keys)
{
if (Pairs[pair])
continue;
if (!pair.Settings.CanFastRecycle(poolSettings))
{
fallback = pair;
continue;
}
Pairs[pair] = true;
return pair;
}
if (fallback != null)
{
Pairs[fallback!] = true;
}
return fallback;
}
}
///
/// Used by PairTracker after checking the server/client pair, Don't use this.
///
///
public static void NoCheckReturn(Pair pair)
{
lock (PairLock)
{
if (pair.Dead)
{
Pairs.Remove(pair);
}
else
{
Pairs[pair] = false;
}
}
}
private static async Task CleanPooledPair(PoolSettings poolSettings, Pair pair)
{
var methodWatch = new Stopwatch();
methodWatch.Start();
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Setting CVar ");
var configManager = pair.Server.ResolveDependency();
await pair.Server.WaitPost(() =>
{
configManager.SetCVar(CCVars.GameLobbyEnabled, poolSettings.InLobby);
});
var cNetMgr = pair.Client.ResolveDependency();
if (!cNetMgr.IsConnected)
{
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Connecting client, and restarting server");
pair.Client.SetConnectTarget(pair.Server);
await pair.Server.WaitPost(() =>
{
EntitySystem.Get().RestartRound();
});
await pair.Client.WaitPost(() =>
{
cNetMgr.ClientConnect(null!, 0, null!);
});
}
await ReallyBeIdle(pair,11);
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Disconnecting client, and restarting server");
await pair.Client.WaitPost(() =>
{
cNetMgr.ClientDisconnect("Test pooling cleanup disconnect");
});
await ReallyBeIdle(pair, 10);
if (!string.IsNullOrWhiteSpace(pair.Settings.ExtraPrototypes))
{
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Removing prototypes");
if (!pair.Settings.NoServer)
{
var serverProtoManager = pair.Server.ResolveDependency();
await pair.Server.WaitPost(() =>
{
serverProtoManager.RemoveString(pair.Settings.ExtraPrototypes.Trim());
});
}
if(!pair.Settings.NoClient)
{
var clientProtoManager = pair.Client.ResolveDependency();
await pair.Client.WaitPost(() =>
{
clientProtoManager.RemoveString(pair.Settings.ExtraPrototypes.Trim());
});
}
await ReallyBeIdle(pair, 1);
}
if (poolSettings.ExtraPrototypes != null)
{
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Adding prototypes");
if (!poolSettings.NoServer)
{
await ConfigurePrototypes(pair.Server, poolSettings);
}
if (!poolSettings.NoClient)
{
await ConfigurePrototypes(pair.Client, poolSettings);
}
}
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Restarting server again");
await pair.Server.WaitPost(() =>
{
EntitySystem.Get().RestartRound();
});
if (!poolSettings.NotConnected)
{
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Connecting client");
await ReallyBeIdle(pair);
pair.Client.SetConnectTarget(pair.Server);
await pair.Client.WaitPost(() =>
{
var netMgr = IoCManager.Resolve();
if (!netMgr.IsConnected)
{
netMgr.ClientConnect(null!, 0, null!);
}
});
}
await ReallyBeIdle(pair);
await TestContext.Out.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Done recycling");
}
private static void DieIfPoolFailure()
{
if (PoolFailureReason != null)
{
// If the PoolFailureReason is not null, we can assume at least one test failed.
// So we say inconclusive so we don't add more failed tests to search through.
Assert.Inconclusive(@"
In a different test, the pool manager had an exception when trying to create a server/client pair.
Instead of risking that the pool manager will fail at creating a server/client pairs for every single test,
we are just going to end this here to save a lot of time. This is the exception that started this:\n {0}", PoolFailureReason);
}
if (Dead)
{
// If Pairs is null, we ran out of time, we can't assume a test failed.
// So we are going to tell it all future tests are a failure.
Assert.Fail("The pool was shut down");
}
}
private static async Task CreateServerClientPair(PoolSettings poolSettings)
{
Pair pair;
try
{
var client = await GenerateClient(poolSettings);
var server = await GenerateServer(poolSettings);
pair = new Pair { Server = server, Client = client, PairId = Interlocked.Increment(ref PairId) };
}
catch (Exception ex)
{
PoolFailureReason = ex;
throw;
}
if (!poolSettings.NotConnected)
{
pair.Client.SetConnectTarget(pair.Server);
await pair.Client.WaitPost(() =>
{
var netMgr = IoCManager.Resolve();
if (!netMgr.IsConnected)
{
netMgr.ClientConnect(null!, 0, null!);
}
});
await ReallyBeIdle(pair, 10);
await pair.Client.WaitRunTicks(1);
}
return pair;
}
///
/// Creates a map, a grid, and a tile, and gives back references to them.
///
/// A pairTracker
/// A TestMapData
public static async Task CreateTestMap(PairTracker pairTracker)
{
var server = pairTracker.Pair.Server;
var settings = pairTracker.Pair.Settings;
if (settings.NoServer) throw new Exception("Cannot setup test map without server");
var mapData = new TestMapData();
await server.WaitPost(() =>
{
var mapManager = IoCManager.Resolve();
mapData.MapId = mapManager.CreateMap();
mapData.MapGrid = mapManager.CreateGrid(mapData.MapId);
mapData.GridCoords = new EntityCoordinates(mapData.MapGrid.GridEntityId, 0, 0);
var tileDefinitionManager = IoCManager.Resolve();
var plating = tileDefinitionManager["Plating"];
var platingTile = new Tile(plating.TileId);
mapData.MapGrid.SetTile(mapData.GridCoords, platingTile);
mapData.MapCoords = new MapCoordinates(0, 0, mapData.MapId);
mapData.Tile = mapData.MapGrid.GetAllTiles().First();
});
if (!settings.Disconnected)
{
await RunTicksSync(pairTracker.Pair, 10);
}
return mapData;
}
///
/// Runs a server/client pair in sync
///
/// A server/client pair
/// How many ticks to run them for
public static async Task RunTicksSync(Pair pair, int ticks)
{
for (var i = 0; i < ticks; i++)
{
await pair.Server.WaitRunTicks(1);
await pair.Client.WaitRunTicks(1);
}
}
///
/// Runs the server/client in sync, but also ensures they are both idle each tick.
///
/// The server/client pair
/// How many ticks to run
public static async Task ReallyBeIdle(Pair pair, int runTicks = 25)
{
for (int i = 0; i < runTicks; i++)
{
await pair.Client.WaitRunTicks(1);
await pair.Server.WaitRunTicks(1);
for (int idleCycles = 0; idleCycles < 4; idleCycles++)
{
await pair.Client.WaitIdleAsync();
await pair.Server.WaitIdleAsync();
}
}
}
///
/// Runs a server, or a client until a condition is true
///
/// The server or client
/// The condition to check
/// How many ticks to try before giving up
/// How many ticks to wait between checks
public static async Task WaitUntil(RobustIntegrationTest.IntegrationInstance instance, Func func,
int maxTicks = 600,
int tickStep = 1)
{
await WaitUntil(instance, async () => await Task.FromResult(func()), maxTicks, tickStep);
}
///
/// Runs a server, or a client until a condition is true
///
/// The server or client
/// The async condition to check
/// How many ticks to try before giving up
/// How many ticks to wait between checks
public static async Task WaitUntil(RobustIntegrationTest.IntegrationInstance instance, Func> func,
int maxTicks = 600,
int tickStep = 1)
{
var ticksAwaited = 0;
bool passed;
await instance.WaitIdleAsync();
while (!(passed = await func()) && ticksAwaited < maxTicks)
{
var ticksToRun = tickStep;
if (ticksAwaited + tickStep > maxTicks)
{
ticksToRun = maxTicks - ticksAwaited;
}
await instance.WaitRunTicks(ticksToRun);
ticksAwaited += ticksToRun;
}
if (!passed)
{
Assert.Fail($"Condition did not pass after {maxTicks} ticks.\n" +
$"Tests ran ({instance.TestsRan.Count}):\n" +
$"{string.Join('\n', instance.TestsRan)}");
}
Assert.That(passed);
}
}
///
/// Settings for the pooled server, and client pair.
/// Some options are for changing the pair, and others are
/// so the pool can properly clean up what you borrowed.
///
public sealed class PoolSettings
{
// TODO: We can make more of these pool-able, if we need enough of them for it to matter
///
/// If the returned pair must not be reused
///
public bool MustNotBeReused => Destructive || NoLoadContent || DisableInterpolate || DummyTicker;
///
/// If the given pair must be brand new
///
public bool MustBeNew => Fresh || NoLoadContent || DisableInterpolate || DummyTicker;
///
/// If the given pair must not be connected
///
public bool NotConnected => NoClient || NoServer || Disconnected;
///
/// Set to true if the test will ruin the server/client pair.
///
public bool Destructive { get; init; }
///
/// Set to true if the given server/client pair should be created fresh.
///
public bool Fresh { get; init; }
///
/// Set to true if the given server should be using a dummy ticker.
///
public bool DummyTicker { get; init; }
///
/// Set to true if the given server/client pair should be disconnected from each other.
///
public bool Disconnected { get; init; }
///
/// Set to true if the given server/client pair should be in the lobby.
///
public bool InLobby { get; init; }
///
/// Set this to true to skip loading the content files.
/// Note: This setting won't work with a client.
///
public bool NoLoadContent { get; init; }
///
/// Set this to raw yaml text to load prototypes onto the given server/client pair.
///
public string ExtraPrototypes { get; init; }
///
/// Set this to true to disable the NetInterp CVar on the given server/client pair
///
public bool DisableInterpolate { get; init; }
///
/// Set this to true to always clean up the server/client pair before giving it to another borrower
///
public bool Dirty { get; init; }
///
/// Set this to the path of a map to have the given server/client pair load the map.
///
public string Map { get; init; } // TODO for map painter
///
/// Set to true if the test won't use the client (so we can skip cleaning it up)
///
public bool NoClient { get; init; }
///
/// Set to true if the test won't use the server (so we can skip cleaning it up)
///
public bool NoServer { get; init; }
///
/// Overrides the test name detection, and uses this in the test history instead
///
public string TestName { get; set; }
///
/// Tries to guess if we can skip recycling the server/client pair.
///
/// The next set of settings the old pair will be set to
/// If we can skip cleaning it up
public bool CanFastRecycle(PoolSettings nextSettings)
{
if (Dirty) return false;
if (Destructive || nextSettings.Destructive) return false;
if (NotConnected != nextSettings.NotConnected) return false;
if (InLobby != nextSettings.InLobby) return false;
if (DisableInterpolate != nextSettings.DisableInterpolate) return false;
if (nextSettings.DummyTicker) return false;
if (Map != nextSettings.Map) return false;
if (NoLoadContent != nextSettings.NoLoadContent) return false;
if (nextSettings.Fresh) return false;
if (ExtraPrototypes != nextSettings.ExtraPrototypes) return false;
return true;
}
}
///
/// Holds a reference to things commonly needed when testing on a map
///
public sealed class TestMapData
{
public MapId MapId { get; set; }
public MapGridComponent MapGrid { get; set; }
public EntityCoordinates GridCoords { get; set; }
public MapCoordinates MapCoords { get; set; }
public TileRef Tile { get; set; }
}
///
/// A server/client pair
///
public sealed class Pair
{
public bool Dead { get; private set; }
public int PairId { get; init; }
public List TestHistory { get; set; } = new();
public PoolSettings Settings { get; set; }
public RobustIntegrationTest.ServerIntegrationInstance Server { get; init; }
public RobustIntegrationTest.ClientIntegrationInstance Client { get; init; }
public void Kill()
{
Dead = true;
Server.Dispose();
Client.Dispose();
}
}
///
/// Used by the pool to keep track of a borrowed server/client pair.
///
public sealed class PairTracker : IAsyncDisposable
{
private int _disposed;
private async Task OnDirtyDispose()
{
var usageTime = UsageWatch.Elapsed;
await TestContext.Out.WriteLineAsync($"{nameof(DisposeAsync)}: Test gave back pair {Pair.PairId} in {usageTime.TotalMilliseconds} ms");
var dirtyWatch = new Stopwatch();
dirtyWatch.Start();
Pair.Kill();
PoolManager.NoCheckReturn(Pair);
var disposeTime = dirtyWatch.Elapsed;
await TestContext.Out.WriteLineAsync($"{nameof(DisposeAsync)}: Disposed pair {Pair.PairId} in {disposeTime.TotalMilliseconds} ms");
}
private async Task OnCleanDispose()
{
var usageTime = UsageWatch.Elapsed;
await TestContext.Out.WriteLineAsync($"{nameof(CleanReturnAsync)}: Test borrowed pair {Pair.PairId} for {usageTime.TotalMilliseconds} ms");
var cleanWatch = new Stopwatch();
cleanWatch.Start();
// Let any last minute failures the test cause happen.
await PoolManager.ReallyBeIdle(Pair);
if (!Pair.Settings.Destructive)
{
if (Pair.Client.IsAlive == false)
{
throw new Exception($"{nameof(CleanReturnAsync)}: Test killed the client in pair {Pair.PairId}:", Pair.Client.UnhandledException);
}
if (Pair.Server.IsAlive == false)
{
throw new Exception($"{nameof(CleanReturnAsync)}: Test killed the server in pair {Pair.PairId}:", Pair.Server.UnhandledException);
}
}
if (Pair.Settings.MustNotBeReused)
{
Pair.Kill();
PoolManager.NoCheckReturn(Pair);
await PoolManager.ReallyBeIdle(Pair);
var returnTime2 = cleanWatch.Elapsed;
await TestContext.Out.WriteLineAsync($"{nameof(CleanReturnAsync)}: Clean disposed in {returnTime2.TotalMilliseconds} ms");
return;
}
var sRuntimeLog = Pair.Server.ResolveDependency();
if (sRuntimeLog.ExceptionCount > 0) throw new Exception($"{nameof(CleanReturnAsync)}: Server logged exceptions");
var cRuntimeLog = Pair.Client.ResolveDependency();
if (cRuntimeLog.ExceptionCount > 0) throw new Exception($"{nameof(CleanReturnAsync)}: Client logged exceptions");
PoolManager.NoCheckReturn(Pair);
var returnTime = cleanWatch.Elapsed;
await TestContext.Out.WriteLineAsync($"{nameof(CleanReturnAsync)}: PoolManager took {returnTime.TotalMilliseconds} ms to put pair {Pair.PairId} back into the pool");
}
public Stopwatch UsageWatch { get; set; }
public Pair Pair { get; init; }
public async ValueTask CleanReturnAsync()
{
var disposed = Interlocked.Exchange(ref _disposed, 1);
switch (disposed)
{
case 0:
await TestContext.Out.WriteLineAsync($"{nameof(CleanReturnAsync)}: Return of pair {Pair.PairId} started");
break;
case 1:
throw new Exception($"{nameof(CleanReturnAsync)}: Already clean returned");
case 2:
throw new Exception($"{nameof(CleanReturnAsync)}: Already dirty disposed");
default:
throw new Exception($"{nameof(CleanReturnAsync)}: Unexpected disposed value");
}
await OnCleanDispose();
}
public async ValueTask DisposeAsync()
{
var disposed = Interlocked.Exchange(ref _disposed, 2);
switch (disposed)
{
case 0:
await TestContext.Out.WriteLineAsync($"{nameof(DisposeAsync)}: Dirty return of pair {Pair.PairId} started");
break;
case 1:
await TestContext.Out.WriteLineAsync($"{nameof(DisposeAsync)}: Pair {Pair.PairId} was properly clean disposed");
return;
case 2:
throw new Exception($"{nameof(DisposeAsync)}: Already dirty disposed pair {Pair.PairId}");
default:
throw new Exception($"{nameof(DisposeAsync)}: Unexpected disposed value");
}
await OnDirtyDispose();
}
}