using System; using SS14.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Power { [Serializable, NetSerializable] public enum ApcVisuals { ChargeState } [Serializable, NetSerializable] public enum ApcChargeState { /// /// APC does not have enough power to charge cell (if necessary) and keep powering the area. /// Lack, /// /// APC is not full but has enough power. /// Charging, /// /// APC battery is full and has enough power. /// Full, } }