#nullable enable using System.Linq; using System.Threading.Tasks; using Content.Server.Cuffs.Components; using Content.Server.Hands.Components; using Content.Shared.Body.Components; using NUnit.Framework; using Robust.Server.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking { [TestFixture] [TestOf(typeof(CuffableComponent))] [TestOf(typeof(HandcuffComponent))] public sealed class HandCuffTest { private const string Prototypes = @" - type: entity name: HumanDummy id: HumanDummy components: - type: Cuffable - type: Hands - type: Body prototype: Human - type: entity name: HandcuffsDummy id: HandcuffsDummy components: - type: Handcuff "; [Test] public async Task Test() { await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings {NoClient = true, ExtraPrototypes = Prototypes}); var server = pairTracker.Pair.Server; EntityUid human; EntityUid otherHuman; EntityUid cuffs; EntityUid secondCuffs; CuffableComponent cuffed; HandsComponent hands; await server.WaitAssertion(() => { var mapManager = IoCManager.Resolve(); var mapId = mapManager.CreateMap(); var coordinates = new MapCoordinates(Vector2.Zero, mapId); var entityManager = IoCManager.Resolve(); // Spawn the entities human = entityManager.SpawnEntity("HumanDummy", coordinates); otherHuman = entityManager.SpawnEntity("HumanDummy", coordinates); cuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates); secondCuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates); entityManager.GetComponent(human).WorldPosition = entityManager.GetComponent(otherHuman).WorldPosition; // Test for components existing Assert.True(entityManager.TryGetComponent(human, out cuffed!), $"Human has no {nameof(CuffableComponent)}"); Assert.True(entityManager.TryGetComponent(human, out hands!), $"Human has no {nameof(HandsComponent)}"); Assert.True(entityManager.TryGetComponent(human, out BodyComponent? _), $"Human has no {nameof(BodyComponent)}"); Assert.True(entityManager.TryGetComponent(cuffs, out HandcuffComponent? _), $"Handcuff has no {nameof(HandcuffComponent)}"); Assert.True(entityManager.TryGetComponent(secondCuffs, out HandcuffComponent? _), $"Second handcuffs has no {nameof(HandcuffComponent)}"); // Test to ensure cuffed players register the handcuffs cuffed.TryAddNewCuffs(human, cuffs); Assert.True(cuffed.CuffedHandCount > 0, "Handcuffing a player did not result in their hands being cuffed"); // Test to ensure a player with 4 hands will still only have 2 hands cuffed AddHand(cuffed.Owner); AddHand(cuffed.Owner); Assert.That(cuffed.CuffedHandCount, Is.EqualTo(2)); Assert.That(hands.SortedHands.Count(), Is.EqualTo(4)); // Test to give a player with 4 hands 2 sets of cuffs cuffed.TryAddNewCuffs(human, secondCuffs); Assert.True(cuffed.CuffedHandCount == 4, "Player doesn't have correct amount of hands cuffed"); }); await pairTracker.CleanReturnAsync(); } private void AddHand(EntityUid to) { var host = IoCManager.Resolve(); host.ExecuteCommand(null, $"addhand {to}"); } } }