#nullable enable using System; using Content.Server.Utility; using Content.Shared.Audio; using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components.Damage; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Interfaces.GameObjects.Components; using Content.Server.GameObjects.Components.Destructible; using Content.Shared.Utility; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Utility; namespace Content.Server.GameObjects.Components { [RegisterComponent] [ComponentReference(typeof(SharedWindowComponent))] public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand { public override void HandleMessage(ComponentMessage message, IComponent? component) { base.HandleMessage(message, component); switch (message) { case DamageChangedMessage msg: { var current = msg.Damageable.TotalDamage; UpdateVisuals(current); break; } } } private void UpdateVisuals(int currentDamage) { if (Owner.TryGetComponent(out AppearanceComponent? appearance)) { if (Owner.TryGetComponent(out DestructibleComponent? destructible)) { var damageThreshold = destructible.LowestToHighestThresholds.FirstOrNull()?.Key; if (damageThreshold == null) return; appearance.SetData(WindowVisuals.Damage, (float) currentDamage / damageThreshold); } } } void IExamine.Examine(FormattedMessage message, bool inDetailsRange) { var damage = Owner.GetComponentOrNull()?.TotalDamage; var damageThreshold = Owner.GetComponentOrNull()?.LowestToHighestThresholds.FirstOrNull()?.Key; if (damage == null || damageThreshold == null) return; var fraction = ((damage == 0 || damageThreshold == 0) ? 0f : (float) damage / damageThreshold); var level = Math.Min(ContentHelpers.RoundToLevels((double) fraction, 1, 7), 5); switch (level) { case 0: message.AddText(Loc.GetString("It looks fully intact.")); break; case 1: message.AddText(Loc.GetString("It has a few scratches.")); break; case 2: message.AddText(Loc.GetString("It has a few small cracks.")); break; case 3: message.AddText(Loc.GetString("It has several big cracks running along its surface.")); break; case 4: message.AddText(Loc.GetString("It has deep cracks across multiple layers.")); break; case 5: message.AddText(Loc.GetString("It is extremely badly cracked and on the verge of shattering.")); break; } } bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs) { EntitySystem.Get() .PlayAtCoords("/Audio/Effects/glass_knock.ogg", eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f)); eventArgs.Target.PopupMessageEveryone(Loc.GetString("*knock knock*")); return true; } } }