#nullable enable using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Part; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Serialization; namespace Content.Shared.GameObjects.Components.Body.Behavior { public interface IMechanismBehavior : IExposeData { IBody? Body { get; } IBodyPart? Part { get; } /// /// Upward reference to the parent that this /// behavior is attached to. /// IMechanism Parent { get; } /// /// The entity that owns . /// For the entity owning the body that this mechanism may be in, /// see /// IEntity Owner { get; } void Initialize(IMechanism parent); void Startup(); void Update(float frameTime); /// /// Called when the containing is attached to a /// . /// For instance, attaching a head with a brain inside to a body. /// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE! /// /// /// The body that the containing was added to. /// void AddedToBody(IBody body); /// /// Called when the parent is /// added into a that is not attached to a /// . /// For instance, adding a brain to a dismembered head. /// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE! /// /// /// The part that the containing was added to. /// void AddedToPart(IBodyPart part); /// /// Called when the parent is added to a /// that is attached to a . /// For instance, adding a brain to a head that is attached to a body. /// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE! /// /// /// The body that the containing was added to. /// /// /// The part that the containing was added to. /// void AddedToPartInBody(IBody body, IBodyPart part); /// /// Called when the parent is removed from a /// . /// For instance, removing a head with a brain inside from a body. /// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE! /// /// /// The body that the containing was removed from. /// void RemovedFromBody(IBody old); /// /// Called when the parent is /// removed from a that is not attached to a /// . /// For instance, removing a brain from a dismembered head. /// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE! /// /// /// The part that the containing was removed from. /// void RemovedFromPart(IBodyPart old); /// /// Called when the parent is removed from a /// that is attached to a . /// For instance, removing a brain from a head that is attached to a body. /// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE! /// /// /// The body that the containing was removed from. /// /// /// The part that the containing was removed from. /// void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart); } }