using System.Linq; using Content.Server.Body.Components; using Content.Server.Body.Systems; using Content.Server.Chemistry.EntitySystems; using Content.Server.Nutrition.Components; using Content.Server.Popups; using Content.Server.Stack; using Content.Shared.Administration.Logs; using Content.Shared.Body.Components; using Content.Shared.Body.Organ; using Content.Shared.Chemistry; using Content.Shared.Chemistry.Reagent; using Content.Shared.Database; using Content.Shared.DoAfter; using Content.Shared.FixedPoint; using Content.Shared.Hands.Components; using Content.Shared.Hands.EntitySystems; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Inventory; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Nutrition; using Content.Shared.Verbs; using Content.Shared.Stacks; using Robust.Shared.Audio; using Robust.Shared.Player; using Robust.Shared.Utility; using Content.Shared.Tag; using Content.Server.Storage.Components; namespace Content.Server.Nutrition.EntitySystems { /// /// Handles feeding attempts both on yourself and on the target. /// public sealed class FoodSystem : EntitySystem { [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!; [Dependency] private readonly FlavorProfileSystem _flavorProfileSystem = default!; [Dependency] private readonly BodySystem _bodySystem = default!; [Dependency] private readonly StomachSystem _stomachSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly MobStateSystem _mobStateSystem = default!; [Dependency] private readonly UtensilSystem _utensilSystem = default!; [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly InventorySystem _inventorySystem = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly SharedHandsSystem _handsSystem = default!; [Dependency] private readonly ReactiveSystem _reaction = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly StackSystem _stack = default!; [Dependency] private readonly TagSystem _tags = default!; public const float MaxFeedDistance = 1.0f; public override void Initialize() { base.Initialize(); // TODO add InteractNoHandEvent for entities like mice. SubscribeLocalEvent(OnUseFoodInHand); SubscribeLocalEvent(OnFeedFood); SubscribeLocalEvent>(AddEatVerb); SubscribeLocalEvent(OnDoAfter); SubscribeLocalEvent(OnInventoryIngestAttempt); } /// /// Eat item /// private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev) { if (ev.Handled) return; var result = TryFeed(ev.User, ev.User, uid, foodComponent); ev.Handled = result.Handled; } /// /// Feed someone else /// private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args) { if (args.Handled || args.Target == null || !args.CanReach) return; var result = TryFeed(args.User, args.Target.Value, uid, foodComponent); args.Handled = result.Handled; } public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp) { //Suppresses self-eating if (food == user || TryComp(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs return (false, false); // Target can't be fed or they're already eating if (!TryComp(target, out var body)) return (false, false); if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null) return (false, false); if (!_bodySystem.TryGetBodyOrganComponents(target, out var stomachs, body)) return (false, false); var forceFeed = user != target; // Check for special digestibles if (!IsDigestibleBy(food, foodComp, stomachs)) { _popupSystem.PopupEntity( forceFeed ? Loc.GetString("food-system-cant-digest-other", ("entity", food)) : Loc.GetString("food-system-cant-digest", ("entity", food)), user, user); return (false, true); } // Check for used storage on the food item if (TryComp(food, out var storageState) && storageState.StorageUsed != 0) { _popupSystem.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user); return (false, true); } var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution); if (foodComp.UsesRemaining <= 0) { _popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user); DeleteAndSpawnTrash(foodComp, food, user); return (false, true); } if (IsMouthBlocked(target, user)) return (false, true); if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true)) return (false, true); if (!_interactionSystem.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true)) return (false, true); // TODO make do-afters account for fixtures in the range check. if (!Transform(user).MapPosition.InRange(Transform(target).MapPosition, MaxFeedDistance)) { var message = Loc.GetString("interaction-system-user-interaction-cannot-reach"); _popupSystem.PopupEntity(message, user, user); return (false, true); } if (!TryGetRequiredUtensils(user, foodComp, out _)) return (false, true); if (forceFeed) { var userName = Identity.Entity(user, EntityManager); _popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)), user, target); // logging _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}"); } else { // log voluntary eating _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}"); } var doAfterArgs = new DoAfterArgs( user, forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay, new ConsumeDoAfterEvent(foodSolution.Name, flavors), eventTarget: food, target: target, used: food) { BreakOnUserMove = forceFeed, BreakOnDamage = true, BreakOnTargetMove = forceFeed, MovementThreshold = 0.01f, DistanceThreshold = MaxFeedDistance, // Mice and the like can eat without hands. // TODO maybe set this based on some CanEatWithoutHands event or component? NeedHand = forceFeed, }; _doAfterSystem.TryStartDoAfter(doAfterArgs); return (true, true); } private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args) { if (args.Cancelled || args.Handled || component.Deleted || args.Target == null) return; if (!TryComp(args.Target.Value, out var body)) return; if (!_bodySystem.TryGetBodyOrganComponents(args.Target.Value, out var stomachs, body)) return; if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution)) return; if (!TryGetRequiredUtensils(args.User, component, out var utensils)) return; // TODO this should really be checked every tick. if (IsMouthBlocked(args.Target.Value)) return; // TODO this should really be checked every tick. if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value)) return; var forceFeed = args.User != args.Target; args.Handled = true; var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume; var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount); //TODO: Get the stomach UID somehow without nabbing owner // Get the stomach with the highest available solution volume var highestAvailable = FixedPoint2.Zero; StomachComponent? stomachToUse = null; foreach (var (stomach, _) in stomachs) { var owner = stomach.Owner; if (!_stomachSystem.CanTransferSolution(owner, split)) continue; if (!_solutionContainerSystem.TryGetSolution(owner, StomachSystem.DefaultSolutionName, out var stomachSol)) continue; if (stomachSol.AvailableVolume <= highestAvailable) continue; stomachToUse = stomach; highestAvailable = stomachSol.AvailableVolume; } // No stomach so just popup a message that they can't eat. if (stomachToUse == null) { _solutionContainerSystem.TryAddSolution(uid, solution, split); _popupSystem.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User); return; } _reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion); _stomachSystem.TryTransferSolution(stomachToUse.Owner, split, stomachToUse); var flavors = args.FlavorMessage; if (forceFeed) { var targetName = Identity.Entity(args.Target.Value, EntityManager); var userName = Identity.Entity(args.User, EntityManager); _popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)), uid, uid); _popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User); // log successful force feed _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(uid):food}"); } else { _popupSystem.PopupEntity(Loc.GetString(component.EatMessage, ("food", uid), ("flavors", flavors)), args.User, args.User); // log successful voluntary eating _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(uid):food}"); } _audio.Play(component.UseSound, Filter.Pvs(args.Target.Value), args.Target.Value, true, AudioParams.Default.WithVolume(-1f)); // Try to break all used utensils foreach (var utensil in utensils) { _utensilSystem.TryBreak(utensil, args.User); } args.Repeat = !forceFeed; if (TryComp(uid, out var stack)) { //Not deleting whole stack piece will make troubles with grinding object if (stack.Count > 1) { _stack.SetCount(uid, stack.Count - 1); _solutionContainerSystem.TryAddSolution(uid, solution, split); return; } } else if (component.UsesRemaining > 0) { return; } var ev = new BeforeFullyEatenEvent { User = args.User }; RaiseLocalEvent(uid, ev); if (ev.Cancelled) return; if (string.IsNullOrEmpty(component.TrashPrototype)) QueueDel(uid); else DeleteAndSpawnTrash(component, uid, args.User); } public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null) { //We're empty. Become trash. var position = Transform(food).MapPosition; var finisher = EntityManager.SpawnEntity(component.TrashPrototype, position); // If the user is holding the item if (user != null && _handsSystem.IsHolding(user.Value, food, out var hand)) { EntityManager.DeleteEntity(food); // Put the trash in the user's hand _handsSystem.TryPickup(user.Value, finisher, hand); return; } EntityManager.QueueDeleteEntity(food); } private void AddEatVerb(EntityUid uid, FoodComponent component, GetVerbsEvent ev) { if (uid == ev.User || !ev.CanInteract || !ev.CanAccess || !EntityManager.TryGetComponent(ev.User, out BodyComponent? body) || !_bodySystem.TryGetBodyOrganComponents(ev.User, out var stomachs, body)) return; if (EntityManager.TryGetComponent(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState)) return; AlternativeVerb verb = new() { Act = () => { TryFeed(ev.User, ev.User, uid, component); }, Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")), Text = Loc.GetString("food-system-verb-eat"), Priority = -1 }; ev.Verbs.Add(verb); } /// /// Returns true if the food item can be digested by the user. /// public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null) { if (!Resolve(food, ref foodComp, false)) return false; if (!_bodySystem.TryGetBodyOrganComponents(uid, out var stomachs)) return false; return IsDigestibleBy(food, foodComp, stomachs); } /// /// Returns true if has a that whitelists /// this (or if they even have enough stomachs in the first place). /// private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<(StomachComponent, OrganComponent)> stomachs) { var digestible = true; // Does the mob have enough stomachs? if (stomachs.Count < component.RequiredStomachs) return false; // Run through the mobs' stomachs foreach (var (comp, _) in stomachs) { // Find a stomach with a SpecialDigestible if (comp.SpecialDigestible == null) continue; // Check if the food is in the whitelist if (comp.SpecialDigestible.IsValid(food, EntityManager)) return true; // They can only eat whitelist food and the food isn't in the whitelist. It's not edible. return false; } if (component.RequiresSpecialDigestion) return false; return digestible; } private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component, out List utensils, HandsComponent? hands = null) { utensils = new List(); if (component.Utensil != UtensilType.None) return true; if (!Resolve(user, ref hands, false)) return false; var usedTypes = UtensilType.None; foreach (var item in _handsSystem.EnumerateHeld(user, hands)) { // Is utensil? if (!EntityManager.TryGetComponent(item, out UtensilComponent? utensil)) continue; if ((utensil.Types & component.Utensil) != 0 && // Acceptable type? (usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils) { // Add to used list usedTypes |= utensil.Types; utensils.Add(item); } } // If "required" field is set, try to block eating without proper utensils used if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil) { _popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user); return false; } return true; } /// /// Block ingestion attempts based on the equipped mask or head-wear /// private void OnInventoryIngestAttempt(EntityUid uid, InventoryComponent component, IngestionAttemptEvent args) { if (args.Cancelled) return; IngestionBlockerComponent? blocker; if (_inventorySystem.TryGetSlotEntity(uid, "mask", out var maskUid) && EntityManager.TryGetComponent(maskUid, out blocker) && blocker.Enabled) { args.Blocker = maskUid; args.Cancel(); return; } if (_inventorySystem.TryGetSlotEntity(uid, "head", out var headUid) && EntityManager.TryGetComponent(headUid, out blocker) && blocker.Enabled) { args.Blocker = headUid; args.Cancel(); } } /// /// Check whether the target's mouth is blocked by equipment (masks or head-wear). /// /// The target whose equipment is checked /// Optional entity that will receive an informative pop-up identifying the blocking /// piece of equipment. /// public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null) { var attempt = new IngestionAttemptEvent(); RaiseLocalEvent(uid, attempt, false); if (attempt.Cancelled && attempt.Blocker != null && popupUid != null) { var name = EntityManager.GetComponent(attempt.Blocker.Value).EntityName; _popupSystem.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", name)), uid, popupUid.Value); } return attempt.Cancelled; } } }