using Content.Shared.Parallax.Biomes.Markers;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
///
/// Spawns the specified marker layer on top of the dungeon rooms.
///
public sealed partial class BiomeMarkerLayerPostGen : IPostDunGen
{
///
/// How many times to spawn marker layers; can duplicate.
///
[DataField]
public int Count = 6;
[DataField(required: true)]
public ProtoId MarkerTemplate;
}