using Content.Shared.Materials; using Robust.Client.GameObjects; namespace Content.Client.Materials; /// /// This handles... /// public sealed class MaterialStorageSystem : SharedMaterialStorageSystem { [Dependency] private readonly TransformSystem _transform = default!; protected override void OnFinishInsertMaterialEntity(EntityUid toInsert, MaterialStorageComponent component) { _transform.DetachParentToNull(Transform(toInsert)); } }