using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.Prototypes; namespace Content.Server.GameObjects.Components.Items { [RegisterComponent] public class FireExtinguisherComponent : Component { public override string Name => "FireExtinguisher"; } }