using Content.Shared.Pointing.Components; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using DrawDepth = Content.Shared.DrawDepth.DrawDepth; namespace Content.Client.Pointing.Components { [RegisterComponent] public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent { protected override void Startup() { base.Startup(); if (IoCManager.Resolve().TryGetComponent(Owner.Uid, out SpriteComponent? sprite)) { sprite.DrawDepth = (int) DrawDepth.Overlays; } } } }