using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Input;
using Content.Shared.Physics;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{
internal class HandsSystem : EntitySystem
{
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
///
public override void Initialize()
{
base.Initialize();
var input = EntitySystemManager.GetEntitySystem();
input.BindMap.BindFunction(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands));
input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
}
///
public override void Shutdown()
{
if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
{
input.BindMap.UnbindFunction(ContentKeyFunctions.SwapHands);
input.BindMap.UnbindFunction(ContentKeyFunctions.Drop);
input.BindMap.UnbindFunction(ContentKeyFunctions.ActivateItemInHand);
input.BindMap.UnbindFunction(ContentKeyFunctions.ThrowItemInHand);
}
base.Shutdown();
}
///
public override void SubscribeEvents()
{
SubscribeEvent(HandleParented);
}
private static void HandleParented(object sender, EntitySystemMessage args)
{
var msg = (EntParentChangedMessage) args;
// entity is no longer a child of OldParent, therefore it cannot be in the hand of the parent
if (msg.OldParent != null && msg.OldParent.IsValid() && msg.OldParent.TryGetComponent(out IHandsComponent handsComp))
{
handsComp.RemoveHandEntity(msg.Entity);
}
// deleted entities will not pass this test
if (!msg.Entity.TryGetComponent(out ITransformComponent transform))
return;
// if item is in a container
if (transform.IsMapTransform)
return;
if(!msg.Entity.TryGetComponent(out PhysicsComponent physics))
return;
// set velocity to zero
physics.LinearVelocity = Vector2.Zero;
}
private static bool TryGetAttachedComponent(IPlayerSession session, out T component)
where T : Component
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out T comp))
return false;
component = comp;
return true;
}
private static void HandleSwapHands(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.SwapHands();
}
private static void HandleDrop(ICommonSession session, GridLocalCoordinates coords, EntityUid uid)
{
var ent = ((IPlayerSession) session).AttachedEntity;
if(ent == null || !ent.IsValid())
return;
if (!ent.TryGetComponent(out HandsComponent handsComp))
return;
var transform = ent.Transform;
if (transform.LocalPosition.InRange(coords, InteractionSystem.INTERACTION_RANGE))
{
handsComp.Drop(handsComp.ActiveIndex, coords);
}
else
{
handsComp.Drop(handsComp.ActiveIndex);
}
}
private static void HandleActivateItem(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.ActivateItem();
}
private static void HandleThrowItem(ICommonSession session, GridLocalCoordinates coords, EntityUid uid)
{
var plyEnt = ((IPlayerSession)session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
return;
if (!handsComp.CanDrop(handsComp.ActiveIndex))
return;
var throwEnt = handsComp.GetHand(handsComp.ActiveIndex).Owner;
// pop off an item, or throw the single item in hand.
if (!throwEnt.TryGetComponent(out StackComponent stackComp) || stackComp.Count < 2)
{
handsComp.Drop(handsComp.ActiveIndex);
}
else
{
stackComp.Use(1);
throwEnt = throwEnt.EntityManager.ForceSpawnEntityAt(throwEnt.Prototype.ID, plyEnt.Transform.LocalPosition);
}
if (!throwEnt.TryGetComponent(out CollidableComponent colComp))
{
colComp = throwEnt.AddComponent();
if(!colComp.Running)
colComp.Startup();
}
colComp.CollisionEnabled = true;
colComp.CollisionLayer |= (int)CollisionGroup.Items;
colComp.CollisionMask |= (int)CollisionGroup.Grid;
// I can now collide with player, so that i can do damage.
colComp.CollisionMask |= (int) CollisionGroup.Mob;
if (!throwEnt.TryGetComponent(out ThrownItemComponent projComp))
{
projComp = throwEnt.AddComponent();
}
projComp.IgnoreEntity(plyEnt);
var transform = plyEnt.Transform;
var dirVec = (coords.ToWorld().Position - transform.WorldPosition).Normalized;
if (!throwEnt.TryGetComponent(out PhysicsComponent physComp))
{
physComp = throwEnt.AddComponent();
}
// TODO: Move this into PhysicsSystem, we need an ApplyForce function.
var a = ThrowForce / (float) Math.Max(0.001, physComp.Mass); // a = f / m
var timing = IoCManager.Resolve();
var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately
physComp.LinearVelocity = dirVec * spd;
var wHomoDir = Vector3.UnitX;
transform.InvWorldMatrix.Transform(ref wHomoDir, out var lHomoDir);
lHomoDir.Normalize();
transform.LocalRotation = new Angle(lHomoDir.Xy);
}
}
}