using System.Numerics; using Content.Client.DoAfter; using Robust.Client.Graphics; using Robust.Client.UserInterface.Controls; namespace Content.Client.UserInterface.Controls { public sealed class ProgressTextureRect : TextureRect { public float Progress; protected override void Draw(DrawingHandleScreen handle) { var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize); dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0); handle.DrawRect(dims, DoAfterOverlay.GetProgressColor(Progress)); base.Draw(handle); } } }