using Content.Shared.Item;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage
{
///
/// Handles generic storage with window, such as backpacks.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class StorageComponent : Component
{
public static string ContainerId = "storagebase";
// TODO: This fucking sucks
[ViewVariables(VVAccess.ReadWrite), DataField]
public bool IsUiOpen;
[ViewVariables]
public Container Container = default!;
///
/// A dictionary storing each entity to its position within the storage grid.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public Dictionary StoredItems = new();
///
/// A dictionary storing each saved item to its location in the grid.
/// When trying to quick insert an item, if there is an empty location with the same name it will be placed there.
/// Multiple items with the same name can be saved, they will be checked individually.
///
[DataField]
public Dictionary> SavedLocations = new();
///
/// A list of boxes that comprise a combined grid that determines the location that items can be stored.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public List Grid = new();
///
/// The maximum size item that can be inserted into this storage,
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(SharedStorageSystem))]
public ProtoId? MaxItemSize;
// TODO: Make area insert its own component.
[DataField]
public bool QuickInsert; // Can insert storables by clicking them with the storage entity
[DataField]
public bool ClickInsert = true; // Can insert stuff by clicking the storage entity with it
[DataField]
public bool AreaInsert; // Clicking with the storage entity causes it to insert all nearby storables after a delay
[DataField]
public int AreaInsertRadius = 1;
///
/// Whitelist for entities that can go into the storage.
///
[DataField]
public EntityWhitelist? Whitelist;
///
/// Blacklist for entities that can go into storage.
///
[DataField]
public EntityWhitelist? Blacklist;
///
/// Sound played whenever an entity is inserted into storage.
///
[DataField]
public SoundSpecifier? StorageInsertSound = new SoundCollectionSpecifier("storageRustle");
///
/// Sound played whenever an entity is removed from storage.
///
[DataField]
public SoundSpecifier? StorageRemoveSound;
///
/// Sound played whenever the storage window is opened.
///
[DataField]
public SoundSpecifier? StorageOpenSound = new SoundCollectionSpecifier("storageRustle");
///
/// Sound played whenever the storage window is closed.
///
[DataField]
public SoundSpecifier? StorageCloseSound;
///
/// If not null, ensures that all inserted items are of the same orientation
/// Horizontal - items are stored laying down
/// Vertical - items are stored standing up
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public StorageDefaultOrientation? DefaultStorageOrientation;
[Serializable, NetSerializable]
public enum StorageUiKey : byte
{
Key,
}
}
[Serializable, NetSerializable]
public sealed class StorageInteractWithItemEvent : EntityEventArgs
{
public readonly NetEntity InteractedItemUid;
public readonly NetEntity StorageUid;
public StorageInteractWithItemEvent(NetEntity interactedItemUid, NetEntity storageUid)
{
InteractedItemUid = interactedItemUid;
StorageUid = storageUid;
}
}
[Serializable, NetSerializable]
public sealed class StorageSetItemLocationEvent : EntityEventArgs
{
public readonly NetEntity ItemEnt;
public readonly NetEntity StorageEnt;
public readonly ItemStorageLocation Location;
public StorageSetItemLocationEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
{
ItemEnt = itemEnt;
StorageEnt = storageEnt;
Location = location;
}
}
[Serializable, NetSerializable]
public sealed class StorageRemoveItemEvent : EntityEventArgs
{
public readonly NetEntity ItemEnt;
public readonly NetEntity StorageEnt;
public StorageRemoveItemEvent(NetEntity itemEnt, NetEntity storageEnt)
{
ItemEnt = itemEnt;
StorageEnt = storageEnt;
}
}
[Serializable, NetSerializable]
public sealed class StorageInsertItemIntoLocationEvent : EntityEventArgs
{
public readonly NetEntity ItemEnt;
public readonly NetEntity StorageEnt;
public readonly ItemStorageLocation Location;
public StorageInsertItemIntoLocationEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
{
ItemEnt = itemEnt;
StorageEnt = storageEnt;
Location = location;
}
}
[Serializable, NetSerializable]
public sealed class StorageSaveItemLocationEvent : EntityEventArgs
{
public readonly NetEntity Item;
public readonly NetEntity Storage;
public StorageSaveItemLocationEvent(NetEntity item, NetEntity storage)
{
Item = item;
Storage = storage;
}
}
///
/// Network event for displaying an animation of entities flying into a storage entity
///
[Serializable, NetSerializable]
public sealed class AnimateInsertingEntitiesEvent : EntityEventArgs
{
public readonly NetEntity Storage;
public readonly List StoredEntities;
public readonly List EntityPositions;
public readonly List EntityAngles;
public AnimateInsertingEntitiesEvent(NetEntity storage, List storedEntities, List entityPositions, List entityAngles)
{
Storage = storage;
StoredEntities = storedEntities;
EntityPositions = entityPositions;
EntityAngles = entityAngles;
}
}
///
/// An extra BUI message that either opens, closes, or focuses the storage window based on context.
///
[Serializable, NetSerializable]
public sealed class StorageModifyWindowMessage : BoundUserInterfaceMessage
{
}
[NetSerializable]
[Serializable]
public enum StorageVisuals : byte
{
Open,
HasContents,
StorageUsed,
Capacity
}
[Serializable, NetSerializable]
public enum StorageDefaultOrientation : byte
{
Horizontal,
Vertical
}
}