using Content.Server.GameObjects.Components.Mobs; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal sealed class StunSystem : EntitySystem { public override void Update(float frameTime) { base.Update(frameTime); foreach (var component in ComponentManager.EntityQuery(true)) { component.Update(frameTime); } } } }