using Content.Server.GameObjects.Components.Power.AME; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] public class AntimatterEngineSystem : EntitySystem { private float _accumulatedFrameTime; public override void Update(float frameTime) { base.Update(frameTime); _accumulatedFrameTime += frameTime; if (_accumulatedFrameTime >= 10) { foreach (var comp in ComponentManager.EntityQuery(true)) { comp.OnUpdate(frameTime); } _accumulatedFrameTime -= 10; } } } }