using Content.Server.ParticleAccelerator.Components; using JetBrains.Annotations; using Robust.Server.Player; using Robust.Shared.Map.Components; using Robust.Shared.Physics.Events; using System.Diagnostics.CodeAnalysis; using System.Numerics; namespace Content.Server.ParticleAccelerator.EntitySystems; [UsedImplicitly] public sealed partial class ParticleAcceleratorSystem { private void InitializePartSystem() { SubscribeLocalEvent(OnComponentShutdown); SubscribeLocalEvent(OnMoveEvent); SubscribeLocalEvent(BodyTypeChanged); } public void RescanParts(EntityUid uid, IPlayerSession? user = null, ParticleAcceleratorControlBoxComponent? controller = null) { if (!Resolve(uid, ref controller)) return; SwitchOff(uid, user, controller); var partQuery = GetEntityQuery(); foreach (var part in AllParts(uid, controller)) { if (partQuery.TryGetComponent(part, out var partState)) partState.Master = null; } controller.Assembled = false; controller.FuelChamber = null; controller.EndCap = null; controller.PowerBox = null; controller.PortEmitter = null; controller.ForeEmitter = null; controller.StarboardEmitter = null; var xformQuery = GetEntityQuery(); if (!xformQuery.TryGetComponent(uid, out var xform) || !xform.Anchored) return; var gridUid = xform.GridUid; if (gridUid == null || gridUid != xform.ParentUid || !_mapManager.TryGetGrid(gridUid, out var grid)) return; // Find fuel chamber first by scanning cardinals. var fuelQuery = GetEntityQuery(); foreach (var adjacent in grid.GetCardinalNeighborCells(xform.Coordinates)) { if (fuelQuery.HasComponent(adjacent) && partQuery.TryGetComponent(adjacent, out var partState) && partState.Master == null) { controller.FuelChamber = adjacent; break; } } if (controller.FuelChamber == null) { UpdateUI(uid, controller); return; } // Align ourselves to match fuel chamber orientation. // This means that if you mess up the orientation of the control box it's not a big deal, // because the sprite is far from obvious about the orientation. var fuelXform = xformQuery.GetComponent(controller.FuelChamber!.Value); var rotation = fuelXform.LocalRotation; _transformSystem.SetLocalRotation(uid, rotation, xform); // Calculate offsets for each of the parts of the PA. // These are all done relative to the fuel chamber BC that is basically the center of the machine. var positionFuelChamber = grid.TileIndicesFor(fuelXform.Coordinates); // // var positionEndCap = positionFuelChamber + (Vector2i) rotation.RotateVec(new Vector2(0, 1)); // n // n: End Cap var positionPowerBox = positionFuelChamber + (Vector2i) rotation.RotateVec(new Vector2(0, -1)); // CF // C: Control Box, F: Fuel Chamber var positionPortEmitter = positionFuelChamber + (Vector2i) rotation.RotateVec(new Vector2(1, -2)); // P // P: Power Box var positionForeEmitter = positionFuelChamber + (Vector2i) rotation.RotateVec(new Vector2(0, -2)); // EEE // E: Emitter (Starboard, Fore, Port) var positionStarboardEmitter = positionFuelChamber + (Vector2i) rotation.RotateVec(new Vector2(-1, -2)); // // ScanPart(gridUid!.Value, positionEndCap, rotation, out controller.EndCap, out var _, grid); ScanPart(gridUid!.Value, positionPowerBox, rotation, out controller.PowerBox, out var _, grid); if (!ScanPart(gridUid!.Value, positionPortEmitter, rotation, out controller.PortEmitter, out var portEmitter, grid) || portEmitter!.Type != ParticleAcceleratorEmitterType.Port) controller.PortEmitter = null; if (!ScanPart(gridUid!.Value, positionForeEmitter, rotation, out controller.ForeEmitter, out var foreEmitter, grid) || foreEmitter!.Type != ParticleAcceleratorEmitterType.Fore) controller.ForeEmitter = null; if (!ScanPart(gridUid!.Value, positionStarboardEmitter, rotation, out controller.StarboardEmitter, out var starboardEmitter, grid) || starboardEmitter!.Type != ParticleAcceleratorEmitterType.Starboard) controller.StarboardEmitter = null; controller.Assembled = controller.FuelChamber.HasValue && controller.EndCap.HasValue && controller.PowerBox.HasValue && controller.PortEmitter.HasValue && controller.ForeEmitter.HasValue && controller.StarboardEmitter.HasValue; foreach (var part in AllParts(uid, controller)) { if (partQuery.TryGetComponent(part, out var partState)) partState.Master = uid; } UpdatePowerDraw(uid, controller); UpdateUI(uid, controller); } private bool ScanPart(EntityUid uid, Vector2i coordinates, Angle? rotation, [NotNullWhen(true)] out EntityUid? part, [NotNullWhen(true)] out T? comp, MapGridComponent? grid = null) where T : Component { if (!Resolve(uid, ref grid)) { part = null; comp = null; return false; } var compQuery = GetEntityQuery(); foreach (var entity in grid.GetAnchoredEntities(coordinates)) { if (compQuery.TryGetComponent(entity, out comp) && TryComp(entity, out var partState) && partState.Master == null && (rotation == null || MathHelper.CloseTo(Transform(entity).LocalRotation.Theta, rotation!.Value.Theta))) { part = entity; return true; } } part = null; comp = null; return false; } private void OnComponentShutdown(EntityUid uid, ParticleAcceleratorPartComponent comp, ComponentShutdown args) { if (EntityManager.EntityExists(comp.Master)) RescanParts(comp.Master!.Value); } private void BodyTypeChanged(EntityUid uid, ParticleAcceleratorPartComponent comp, ref PhysicsBodyTypeChangedEvent args) { if (EntityManager.EntityExists(comp.Master)) RescanParts(comp.Master!.Value); } private void OnMoveEvent(EntityUid uid, ParticleAcceleratorPartComponent comp, ref MoveEvent args) { if (EntityManager.EntityExists(comp.Master)) RescanParts(comp.Master!.Value); } }