using Content.Shared.Pointing.Components;
namespace Content.Client.Pointing.Components;
[RegisterComponent]
public sealed class PointingArrowComponent : SharedPointingArrowComponent
{
///
/// How long it takes to go from the bottom of the animation to the top.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("animationTime")]
public readonly float AnimationTime = 0.5f;
///
/// How far it goes in any direction.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offset")]
public readonly Vector2 Offset = (0, 0.25f);
public readonly string AnimationKey = "pointingarrow";
}