using System.Threading; using Content.Server.Access.Systems; using Content.Server.Administration.Logs; using Content.Server.Administration.Managers; using Content.Server.Chat.Systems; using Content.Server.Communications; using Content.Server.GameTicking.Events; using Content.Server.Popups; using Content.Server.RoundEnd; using Content.Server.Shuttles.Components; using Content.Server.Station.Components; using Content.Server.Station.Systems; using Content.Shared.Access.Systems; using Content.Shared.CCVar; using Content.Shared.Database; using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Events; using Content.Shared.Tiles; using Robust.Server.GameObjects; using Robust.Server.Maps; using Robust.Server.Player; using Robust.Shared.Configuration; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Player; using Robust.Shared.Random; using Robust.Shared.Timing; namespace Content.Server.Shuttles.Systems; public sealed partial class EmergencyShuttleSystem : EntitySystem { /* * Handles the escape shuttle + CentCom. */ [Dependency] private readonly IAdminLogManager _logger = default!; [Dependency] private readonly IAdminManager _admin = default!; [Dependency] private readonly IConfigurationManager _configManager = default!; [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly AccessReaderSystem _reader = default!; [Dependency] private readonly ChatSystem _chatSystem = default!; [Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!; [Dependency] private readonly DockingSystem _dock = default!; [Dependency] private readonly IdCardSystem _idSystem = default!; [Dependency] private readonly MapLoaderSystem _map = default!; [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly RoundEndSystem _roundEnd = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly ShuttleSystem _shuttle = default!; [Dependency] private readonly StationSystem _station = default!; [Dependency] private readonly UserInterfaceSystem _uiSystem = default!; private ISawmill _sawmill = default!; private const float ShuttleSpawnBuffer = 1f; private bool _emergencyShuttleEnabled; private const string DockTag = "DockEmergency"; public override void Initialize() { _sawmill = Logger.GetSawmill("shuttle.emergency"); _emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled); // Don't immediately invoke as roundstart will just handle it. _configManager.OnValueChanged(CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled); SubscribeLocalEvent(OnRoundStart); SubscribeLocalEvent(OnStationStartup); SubscribeLocalEvent(OnCentcommShutdown); SubscribeLocalEvent(OnCentcommInit); SubscribeNetworkEvent(OnShuttleRequestPosition); InitializeEmergencyConsole(); } private void OnRoundStart(RoundStartingEvent ev) { CleanupEmergencyConsole(); _roundEndCancelToken?.Cancel(); _roundEndCancelToken = new CancellationTokenSource(); } private void OnCentcommShutdown(EntityUid uid, StationCentcommComponent component, ComponentShutdown args) { QueueDel(component.Entity); component.Entity = EntityUid.Invalid; if (_mapManager.MapExists(component.MapId)) _mapManager.DeleteMap(component.MapId); component.MapId = MapId.Nullspace; } private void SetEmergencyShuttleEnabled(bool value) { if (_emergencyShuttleEnabled == value) return; _emergencyShuttleEnabled = value; if (value) { SetupEmergencyShuttle(); } else { CleanupEmergencyShuttle(); } } private void CleanupEmergencyShuttle() { var query = AllEntityQuery(); while (query.MoveNext(out var uid, out _)) { RemCompDeferred(uid); } } public override void Update(float frameTime) { base.Update(frameTime); UpdateEmergencyConsole(frameTime); } public override void Shutdown() { _configManager.UnsubValueChanged(CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled); ShutdownEmergencyConsole(); } /// /// If the client is requesting debug info on where an emergency shuttle would dock. /// private void OnShuttleRequestPosition(EmergencyShuttleRequestPositionMessage msg, EntitySessionEventArgs args) { if (!_admin.IsAdmin((IPlayerSession) args.SenderSession)) return; var player = args.SenderSession.AttachedEntity; if (player is null) return; var station = _station.GetOwningStation(player.Value); if (!TryComp(station, out var stationShuttle) || !HasComp(stationShuttle.EmergencyShuttle)) { return; } var targetGrid = _station.GetLargestGrid(Comp(station.Value)); if (targetGrid == null) return; var config = _dock.GetDockingConfig(stationShuttle.EmergencyShuttle.Value, targetGrid.Value, DockTag); if (config == null) return; RaiseNetworkEvent(new EmergencyShuttlePositionMessage() { StationUid = targetGrid, Position = config.Area, }); } /// /// Calls the emergency shuttle for the station. /// public void CallEmergencyShuttle(EntityUid stationUid, StationEmergencyShuttleComponent? stationShuttle = null) { if (!Resolve(stationUid, ref stationShuttle) || !TryComp(stationShuttle.EmergencyShuttle, out var xform) || !TryComp(stationShuttle.EmergencyShuttle, out var shuttle)) { return; } var targetGrid = _station.GetLargestGrid(Comp(stationUid)); // UHH GOOD LUCK if (targetGrid == null) { _logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid)} unable to dock with station {ToPrettyString(stationUid)}"); _chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-good-luck"), playDefaultSound: false); // TODO: Need filter extensions or something don't blame me. _audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true); return; } var xformQuery = GetEntityQuery(); if (_shuttle.TryFTLDock(stationShuttle.EmergencyShuttle.Value, shuttle, targetGrid.Value, DockTag)) { if (TryComp(targetGrid.Value, out var targetXform)) { var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery); _chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-docked", ("time", $"{_consoleAccumulator:0}"), ("direction", angle.GetDir())), playDefaultSound: false); } _logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid)} docked with stations"); // TODO: Need filter extensions or something don't blame me. _audio.PlayGlobal("/Audio/Announcements/shuttle_dock.ogg", Filter.Broadcast(), true); } else { if (TryComp(targetGrid.Value, out var targetXform)) { var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery); _chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-nearby", ("direction", angle.GetDir())), playDefaultSound: false); } _logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid)} unable to find a valid docking port for {ToPrettyString(stationUid)}"); // TODO: Need filter extensions or something don't blame me. _audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true); } } private void OnCentcommInit(EntityUid uid, StationCentcommComponent component, ComponentInit args) { if (!_emergencyShuttleEnabled) return; // Post mapinit? fancy if (TryComp(component.Entity, out var xform)) { component.MapId = xform.MapID; return; } AddCentcomm(component); } private void OnStationStartup(EntityUid uid, StationEmergencyShuttleComponent component, ComponentStartup args) { AddEmergencyShuttle(uid, component); } /// /// Spawns the emergency shuttle for each station and starts the countdown until controls unlock. /// public void CallEmergencyShuttle() { if (EmergencyShuttleArrived) return; if (!_emergencyShuttleEnabled) { _roundEnd.EndRound(); return; } _consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime); EmergencyShuttleArrived = true; var query = AllEntityQuery(); while (query.MoveNext(out var uid, out var comp)) { CallEmergencyShuttle(uid, comp); } _commsConsole.UpdateCommsConsoleInterface(); } private void SetupEmergencyShuttle() { if (!_emergencyShuttleEnabled) return; var centcommQuery = AllEntityQuery(); while (centcommQuery.MoveNext(out var centcomm)) { AddCentcomm(centcomm); } var query = AllEntityQuery(); while (query.MoveNext(out var uid, out var comp)) { AddEmergencyShuttle(uid, comp); } } private void AddCentcomm(StationCentcommComponent component) { // Check for existing centcomms and just point to that var query = AllEntityQuery(); while (query.MoveNext(out var otherComp)) { if (otherComp == component) continue; component.MapId = otherComp.MapId; component.ShuttleIndex = otherComp.ShuttleIndex; return; } var mapId = _mapManager.CreateMap(); component.MapId = mapId; if (!string.IsNullOrEmpty(component.Map.ToString())) { var ent = _map.LoadGrid(mapId, component.Map.ToString()); if (ent != null) { component.Entity = ent.Value; _shuttle.AddFTLDestination(ent.Value, false); } } else { _sawmill.Warning("No CentComm map found, skipping setup."); } } public HashSet GetCentcommMaps() { var query = AllEntityQuery(); var maps = new HashSet(Count()); while (query.MoveNext(out var comp)) { maps.Add(comp.MapId); } return maps; } private void AddEmergencyShuttle(EntityUid uid, StationEmergencyShuttleComponent component) { if (!_emergencyShuttleEnabled || component.EmergencyShuttle != null || !TryComp(uid, out var centcomm)) { return; } // Load escape shuttle var shuttlePath = component.EmergencyShuttlePath; var shuttle = _map.LoadGrid(centcomm.MapId, shuttlePath.ToString(), new MapLoadOptions() { // Should be far enough... right? I'm too lazy to bounds check CentCom rn. Offset = new Vector2(500f + centcomm.ShuttleIndex, 0f) }); if (shuttle == null) { _sawmill.Error($"Unable to spawn emergency shuttle {shuttlePath} for {ToPrettyString(uid)}"); return; } centcomm.ShuttleIndex += _mapManager.GetGrid(shuttle.Value).LocalAABB.Width + ShuttleSpawnBuffer; // Update indices for all centcomm comps pointing to same map var query = AllEntityQuery(); while (query.MoveNext(out var comp)) { if (comp == centcomm || comp.MapId != centcomm.MapId) continue; comp.ShuttleIndex = comp.ShuttleIndex; } component.EmergencyShuttle = shuttle; EnsureComp(shuttle.Value); EnsureComp(shuttle.Value); } private void OnEscapeUnpaused(EntityUid uid, EscapePodComponent component, ref EntityUnpausedEvent args) { if (component.LaunchTime == null) return; component.LaunchTime = component.LaunchTime.Value + args.PausedTime; } }