using Content.Shared.MobState;
namespace Content.Server.Explosion.Components;
///
/// Use where you want something to trigger on mobstate change
///
[RegisterComponent]
public sealed class TriggerOnMobstateChangeComponent : Component
{
///
/// What state should trigger this?
///
[DataField("mobState", required: true)]
public DamageState MobState = DamageState.Alive;
}