using Content.Server.Mobs;
namespace Content.Server.Objectives.Interfaces
{
public interface IObjectivesManager
{
///
/// Returns all objectives the provided mind is valid for.
///
ObjectivePrototype[] GetAllPossibleObjectives(Mind mind);
///
/// Returns a randomly picked (no pop) collection of objectives the provided mind is valid for.
///
ObjectivePrototype[] GetRandomObjectives(Mind mind, float maxDifficulty = 3f);
}
}