using Content.Client.UserInterface.Stylesheets; using Content.Client.Utility; using Content.Shared.GameObjects.Components; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components { [RegisterComponent] [ComponentReference(typeof(SharedStackComponent))] public class StackComponent : SharedStackComponent, IItemStatus { [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; public Control MakeControl() => new StatusControl(this); public override int Count { get => base.Count; set { base.Count = value; _uiUpdateNeeded = true; } } private sealed class StatusControl : Control { private readonly StackComponent _parent; private readonly RichTextLabel _label; public StatusControl(StackComponent parent) { _parent = parent; _label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}}; AddChild(_label); parent._uiUpdateNeeded = true; } protected override void Update(FrameEventArgs args) { base.Update(args); if (!_parent._uiUpdateNeeded) { return; } _parent._uiUpdateNeeded = false; _label.SetMarkup(Loc.GetString("Count: [color=white]{0}[/color]", _parent.Count)); } } } }