using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
namespace Content.Server.Fluids.Components;
///
/// For entities that can clean up puddles
///
[RegisterComponent, Friend(typeof(MoppingSystem))]
public sealed class AbsorbentComponent : Component
{
public const string SolutionName = "absorbed";
[DataField("pickupAmount")]
public FixedPoint2 PickupAmount = FixedPoint2.New(10);
///
/// When using this tool on an empty floor tile, leave this much reagent as a new puddle.
///
[DataField("residueAmount")]
public FixedPoint2 ResidueAmount = FixedPoint2.New(10); // Should be higher than MopLowerLimit
///
/// To leave behind a wet floor, this tool will be unable to take from puddles with a volume less than this amount.
///
[DataField("mopLowerLimit")]
public FixedPoint2 MopLowerLimit = FixedPoint2.New(5);
[DataField("pickupSound")]
public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
[DataField("transferSound")]
public SoundSpecifier TransferSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
///
/// Multiplier for the do_after delay for how quickly the mopping happens.
///
[ViewVariables]
[DataField("mopSpeed")] public float MopSpeed = 1;
///
/// How many entities can this tool interact with at once?
///
[DataField("maxEntities")]
public int MaxInteractingEntities = 1;
///
/// What entities is this tool interacting with right now?
///
[ViewVariables]
public HashSet InteractingEntities = new();
}