using System; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Command { public class SharedCommunicationsConsoleComponent : Component { public override string Name => "CommunicationsConsole"; } [Serializable, NetSerializable] public class CommunicationsConsoleInterfaceState : BoundUserInterfaceState { public readonly DateTime? ExpectedCountdownEnd; public readonly bool CountdownStarted; public CommunicationsConsoleInterfaceState(DateTime? expectedCountdownEnd = null) { ExpectedCountdownEnd = expectedCountdownEnd; CountdownStarted = expectedCountdownEnd != null; } } [Serializable, NetSerializable] public class CommunicationsConsoleCallEmergencyShuttleMessage : BoundUserInterfaceMessage { public CommunicationsConsoleCallEmergencyShuttleMessage() { } } [Serializable, NetSerializable] public enum CommunicationsConsoleUiKey { Key } }