using System; using Content.Client.Command; using Content.Shared.GameObjects.Components.Command; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Command { public class CommunicationsConsoleBoundUserInterface : BoundUserInterface { [ViewVariables] private CommunicationsConsoleMenu _menu; public bool CountdownStarted { get; private set; } public int Countdown => _expectedCountdownTime == null ? 0 : Math.Max((int)(_expectedCountdownTime.Value.Subtract(DateTime.Now)).TotalSeconds, 0); private DateTime? _expectedCountdownTime; public CommunicationsConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _menu = new CommunicationsConsoleMenu(this); _menu.OnClose += Close; _menu.OpenCentered(); } public void CallShuttle() { SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage()); } protected override void ReceiveMessage(BoundUserInterfaceMessage message) { switch (message) { } } protected override void UpdateState(BoundUserInterfaceState state) { if (!(state is CommunicationsConsoleInterfaceState commsState)) return; _expectedCountdownTime = commsState.ExpectedCountdownEnd; CountdownStarted = commsState.CountdownStarted; } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _menu?.Dispose(); } } }