using Robust.Shared.Player;
namespace Content.Shared.SSDIndicator;
///
/// Handle changing player SSD indicator status
///
public sealed class SSDIndicatorSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent(OnPlayerAttached);
SubscribeLocalEvent(OnPlayerDetached);
}
private void OnPlayerAttached(EntityUid uid, SSDIndicatorComponent component, PlayerAttachedEvent args)
{
component.IsSSD = false;
Dirty(uid, component);
}
private void OnPlayerDetached(EntityUid uid, SSDIndicatorComponent component, PlayerDetachedEvent args)
{
component.IsSSD = true;
Dirty(uid, component);
}
}