using Content.Shared.Administration.Logs; using Content.Shared.CCVar; using Content.Shared.Database; using Content.Shared.Hands.Components; using Content.Shared.Physics; using Content.Shared.Physics.Pull; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Physics; using Robust.Shared.Physics.Dynamics; namespace Content.Shared.Throwing { /// /// Handles throwing landing and collisions. /// public class ThrownItemSystem : EntitySystem { [Dependency] private readonly SharedBroadphaseSystem _broadphaseSystem = default!; [Dependency] private readonly SharedContainerSystem _containerSystem = default!; [Dependency] private readonly SharedAdminLogSystem _adminLogSystem = default!; private const string ThrowingFixture = "throw-fixture"; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(HandleSleep); SubscribeLocalEvent(HandleCollision); SubscribeLocalEvent(PreventCollision); SubscribeLocalEvent(ThrowItem); SubscribeLocalEvent(OnGetState); SubscribeLocalEvent(OnHandleState); SubscribeLocalEvent(HandlePullStarted); } private void OnGetState(EntityUid uid, ThrownItemComponent component, ref ComponentGetState args) { args.State = new ThrownItemComponentState(component.Thrower?.Uid); } private void OnHandleState(EntityUid uid, ThrownItemComponent component, ref ComponentHandleState args) { if (args.Current is not ThrownItemComponentState state || state.Thrower == null) return; if(EntityManager.TryGetEntity(state.Thrower.Value, out var entity)) component.Thrower = entity; } private void ThrowItem(EntityUid uid, ThrownItemComponent component, ThrownEvent args) { if (!component.Owner.TryGetComponent(out PhysicsComponent? physicsComponent) || physicsComponent.Fixtures.Count != 1) return; if (physicsComponent.GetFixture(ThrowingFixture) != null) { Logger.Error($"Found existing throwing fixture on {component.Owner}"); return; } var shape = physicsComponent.Fixtures[0].Shape; _broadphaseSystem.CreateFixture(physicsComponent, new Fixture(physicsComponent, shape) {CollisionLayer = (int) CollisionGroup.ThrownItem, Hard = false, ID = ThrowingFixture}); } private void HandleCollision(EntityUid uid, ThrownItemComponent component, StartCollideEvent args) { var thrower = component.Thrower; var otherBody = args.OtherFixture.Body; if (otherBody.Owner == thrower) return; ThrowCollideInteraction(thrower, args.OurFixture.Body, otherBody); } private void PreventCollision(EntityUid uid, ThrownItemComponent component, PreventCollideEvent args) { if (args.BodyB.Owner == component.Thrower) { args.Cancel(); } } private void HandleSleep(EntityUid uid, ThrownItemComponent thrownItem, PhysicsSleepMessage message) { StopThrow(uid, thrownItem); } private void HandlePullStarted(PullStartedMessage message) { // TODO: this isn't directed so things have to be done the bad way if (EntityManager.TryGetComponent(message.Pulled.Owner.Uid, out ThrownItemComponent? thrownItemComponent)) StopThrow(message.Pulled.Owner.Uid, thrownItemComponent); } private void StopThrow(EntityUid uid, ThrownItemComponent thrownItemComponent) { if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent)) { var fixture = physicsComponent.GetFixture(ThrowingFixture); if (fixture != null) { _broadphaseSystem.DestroyFixture(physicsComponent, fixture); } } EntityManager.EventBus.RaiseLocalEvent(uid, new StopThrowEvent {User = thrownItemComponent.Thrower?.Uid}); EntityManager.RemoveComponent(uid); } public void LandComponent(ThrownItemComponent thrownItem) { if (thrownItem.Deleted || thrownItem.Owner.Deleted || _containerSystem.IsEntityInContainer(thrownItem.Owner.Uid)) return; var landing = thrownItem.Owner; // Unfortunately we can't check for hands containers as they have specific names. if (thrownItem.Owner.TryGetContainerMan(out var containerManager) && containerManager.Owner.HasComponent()) { EntityManager.RemoveComponent(landing.Uid, thrownItem); return; } // Assume it's uninteresting if it has no thrower. For now anyway. if (thrownItem.Thrower is not null) _adminLogSystem.Add(LogType.Landed, LogImpact.Low, $"{landing} thrown by {thrownItem.Thrower:thrower} landed."); var landMsg = new LandEvent {User = thrownItem.Thrower?.Uid}; RaiseLocalEvent(landing.Uid, landMsg, false); } /// /// Raises collision events on the thrown and target entities. /// public void ThrowCollideInteraction(IEntity? user, IPhysBody thrown, IPhysBody target) { if (user is not null) _adminLogSystem.Add(LogType.ThrowHit, LogImpact.Low, $"{thrown.Owner:thrown} thrown by {user:thrower} hit {target.Owner:target}."); // TODO: Just pass in the bodies directly RaiseLocalEvent(target.Owner.Uid, new ThrowHitByEvent(user, thrown.Owner, target.Owner)); RaiseLocalEvent(thrown.Owner.Uid, new ThrowDoHitEvent(user, thrown.Owner, target.Owner)); } } }