using System.Collections.Generic; using Content.Server.GameObjects.Components.Mobs; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Weapon.Melee { [RegisterComponent] public class StunbatonComponent : MeleeWeaponComponent { public override string Name => "Stunbaton"; private float _paralyzeTime = 10f; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _paralyzeTime, "paralyzeTime", 10f); } public override void OnHitEntities(IEnumerable entities) { foreach (var entity in entities) { if(entity.TryGetComponent(out StunnableComponent stunnable)) stunnable.Paralyze(_paralyzeTime); } } } }