using Content.Server.Administration.Logs; using Content.Server.Weapons.Ranged.Systems; using Content.Shared.Camera; using Content.Shared.Damage; using Content.Shared.Database; using Content.Shared.FixedPoint; using Content.Shared.Projectiles; using Content.Shared.Weapons.Melee; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Player; using Robust.Shared.Physics.Events; namespace Content.Server.Projectiles; [UsedImplicitly] public sealed class ProjectileSystem : SharedProjectileSystem { [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly GunSystem _guns = default!; [Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnStartCollide); } private void OnStartCollide(EntityUid uid, ProjectileComponent component, ref StartCollideEvent args) { // This is so entities that shouldn't get a collision are ignored. if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity) return; var otherEntity = args.OtherEntity; // it's here so this check is only done once before possible hit var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false); RaiseLocalEvent(otherEntity, ref attemptEv); if (attemptEv.Cancelled) { SetShooter(component, otherEntity); return; } var otherName = ToPrettyString(otherEntity); var direction = args.OurBody.LinearVelocity.Normalized; var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances, origin: component.Shooter); component.DamagedEntity = true; var deleted = Deleted(otherEntity); if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter)) { if (modifiedDamage.Total > FixedPoint2.Zero && !deleted) { RaiseNetworkEvent(new DamageEffectEvent(Color.Red, new List {otherEntity}), Filter.Pvs(otherEntity, entityManager: EntityManager)); } _adminLogger.Add(LogType.BulletHit, HasComp(otherEntity) ? LogImpact.Extreme : LogImpact.High, $"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {otherName:target} and dealt {modifiedDamage.Total:damage} damage"); } if (!deleted) { _guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound); _sharedCameraRecoil.KickCamera(otherEntity, direction); } if (component.DeleteOnCollide) { QueueDel(uid); if (component.ImpactEffect != null && TryComp(component.Owner, out var xform)) { RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager)); } } } }