namespace Content.Server.Revenant.Components; [RegisterComponent] public sealed partial class EssenceComponent : Component { /// /// Whether or not the entity has been harvested yet. /// [ViewVariables(VVAccess.ReadWrite)] public bool Harvested = false; /// /// Whether or not a revenant has searched this entity /// for its soul yet. /// [ViewVariables(VVAccess.ReadWrite)] public bool SearchComplete = false; /// /// The total amount of Essence that the entity has. /// Changes based on mob state. /// [ViewVariables(VVAccess.ReadWrite)] public float EssenceAmount = 0f; }