using Content.Shared.Construction; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Network; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Construction { [RegisterComponent] public class ConstructionGhostComponent : Component { public override string Name => "ConstructionGhost"; [ViewVariables] public ConstructionPrototype Prototype { get; set; } [ViewVariables] public ConstructorComponent Master { get; set; } [ViewVariables] public int GhostID { get; set; } public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) { base.HandleMessage(message, netChannel, component); switch (message) { case ClientEntityClickMsg clickMsg: Master.TryStartConstruction(GhostID); break; } } } }