using Content.Shared.Damage; using Microsoft.CodeAnalysis.CSharp.Syntax; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Wieldable.Components { [RegisterComponent, Friend(typeof(WieldableSystem))] public class IncreaseDamageOnWieldComponent : Component { public override string Name { get; } = "IncreaseDamageOnWield"; [DataField("modifiers", required: true)] public DamageModifierSet Modifiers = default!; } }