using System.IO; using System.Linq; using System.Timers; using Content.Server.Audio; using Content.Shared.Administration; using Robust.Server.Audio; using Robust.Server.GameStates; using Robust.Server.Player; using Robust.Shared.Audio; using Robust.Shared.Console; using Robust.Shared.ContentPack; using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Spawners; using Timer = Robust.Shared.Timing.Timer; namespace Content.Server.Administration.Commands; // This is for debugging nothing more. [AdminCommand(AdminFlags.Debug)] public sealed class PlayGlobalAudioCommand : IConsoleCommand { public string Command => "playaudio"; public string Description => "Plays audio globally for debugging"; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var entManager = IoCManager.Resolve(); var protoManager = IoCManager.Resolve(); var resourceManager = IoCManager.Resolve(); var audioSystem = entManager.System(); var fileName = args[0]; shell.WriteLine($"Checking {fileName} global audio"); var audioLength = audioSystem.GetAudioLength(fileName); shell.WriteLine($"Cached audio length is: {audioLength}"); // Copied code to get the actual length determination // Check shipped metadata from packaging. if (protoManager.TryIndex(fileName, out AudioMetadataPrototype? metadata)) { shell.WriteLine($"Used prototype, length is: {metadata.Length}"); } else if (!resourceManager.TryContentFileRead(fileName, out var stream)) { throw new FileNotFoundException($"Unable to find metadata for audio file {fileName}"); } else { shell.WriteLine("Looks like audio stream used and cached."); } var broadcastFilter = Filter.Broadcast(); shell.WriteLine($"Playing filter to {broadcastFilter.Count} players"); var audio = audioSystem.PlayGlobal(fileName, broadcastFilter, true); shell.WriteLine($"Audio excluded entities: {audio?.Component.ExcludedEntity}"); shell.WriteLine($"Audio included entities: {audio?.Component.IncludedEntities}"); shell.WriteLine($"Audio start: {audio?.Component.AudioStart}"); shell.WriteLine($"Audio global: {audio?.Component.Global}"); shell.WriteLine($"Audio paused: {entManager.IsPaused(audio?.Entity)}"); shell.WriteLine($"Audio lifetime: {entManager.GetComponent(audio!.Value.Entity).Lifetime}"); if (args.Length > 1 && args[1] == "true") { var ent = audio.Value.Entity; entManager.RemoveComponent(ent); Timer.Spawn(600000, () => entManager.DeleteEntity(ent)); } } } [AdminCommand(AdminFlags.Fun)] public sealed class PlayGlobalSoundCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IResourceManager _res = default!; public string Command => "playglobalsound"; public string Description => Loc.GetString("play-global-sound-command-description"); public string Help => Loc.GetString("play-global-sound-command-help"); public void Execute(IConsoleShell shell, string argStr, string[] args) { Filter filter; var audio = AudioParams.Default; bool replay = true; switch (args.Length) { // No arguments, show command help. case 0: shell.WriteLine(Loc.GetString("play-global-sound-command-help")); return; // No users, play sound for everyone. case 1: // Filter.Broadcast does resolves IPlayerManager, so use this instead. filter = Filter.Empty().AddAllPlayers(_playerManager); break; // One or more users specified. default: var volumeOffset = 0; // Try to specify a new volume to play it at. if (int.TryParse(args[1], out var volume)) { audio = audio.WithVolume(volume); volumeOffset = 1; } else { shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1]))); return; } // No users specified so play for them all. if (args.Length == 2) { filter = Filter.Empty().AddAllPlayers(_playerManager); } else { replay = false; filter = Filter.Empty(); // Skip the first argument, which is the sound path. for (var i = 1 + volumeOffset; i < args.Length; i++) { var username = args[i]; if (!_playerManager.TryGetSessionByUsername(username, out var session)) { shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username))); continue; } filter.AddPlayer(session); } } break; } audio = audio.AddVolume(-8); _entManager.System().PlayAdminGlobal(filter, args[0], audio, replay); } public CompletionResult GetCompletion(IConsoleShell shell, string[] args) { if (args.Length == 1) { var hint = Loc.GetString("play-global-sound-command-arg-path"); var options = CompletionHelper.ContentFilePath(args[0], _res); return CompletionResult.FromHintOptions(options, hint); } if (args.Length == 2) return CompletionResult.FromHint(Loc.GetString("play-global-sound-command-arg-volume")); if (args.Length > 2) { var options = _playerManager.Sessions.Select(c => c.Name); return CompletionResult.FromHintOptions( options, Loc.GetString("play-global-sound-command-arg-usern", ("user", args.Length - 2))); } return CompletionResult.Empty; } }