using Robust.Shared.Serialization; namespace Content.Shared.Toggleable; // Appearance Data key [Serializable, NetSerializable] public enum ToggleableLightVisuals : byte { Enabled, Color } /// /// Generic sprite layer keys. /// [Serializable, NetSerializable] public enum LightLayers : byte { Light, /// /// Used as a key for generic unshaded layers. Not necessarily related to an entity with an actual light source. /// Use this instead of creating a unique single-purpose "unshaded" enum for every visualizer. /// Unshaded, }