using Content.Server.GameObjects.Components.Movement; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { public class SlipperySystem : EntitySystem { public override void Initialize() { base.Initialize(); EntityQuery = new TypeEntityQuery(typeof(SlipperyComponent)); } public override void Update(float frameTime) { base.Update(frameTime); foreach (var entity in RelevantEntities) { entity.GetComponent().Update(frameTime); } } } }