using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
///
/// Triggers digestion updates on
///
[UsedImplicitly]
internal sealed class StomachSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
//Update at most once per second
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1.0f)
{
foreach (var component in ComponentManager.EntityQuery())
{
component.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime -= 1.0f;
}
}
}
}