using Content.Server.GameObjects.Components.Power; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Server.Interfaces.GameObjects.Components.Interaction { [UsedImplicitly] internal class PowerSmesSystem : EntitySystem { public override void Update(float frameTime) { foreach (var comp in ComponentManager.EntityQuery()) { comp.OnUpdate(); } } } }