using Content.Shared.Overlays; using Content.Shared.StatusIcon.Components; using Content.Shared.NukeOps; using Content.Shared.StatusIcon; using Robust.Shared.Prototypes; namespace Content.Client.Overlays; public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem { [Dependency] private readonly IPrototypeManager _prototype = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetStatusIconsEvent); } private void OnGetStatusIconsEvent(EntityUid uid, NukeOperativeComponent nukeOperativeComponent, ref GetStatusIconsEvent args) { if (!IsActive || args.InContainer) { return; } var healthIcons = SyndicateIcon(uid, nukeOperativeComponent); args.StatusIcons.AddRange(healthIcons); } private IReadOnlyList SyndicateIcon(EntityUid uid, NukeOperativeComponent nukeOperativeComponent) { var result = new List(); if (_prototype.TryIndex(nukeOperativeComponent.SyndStatusIcon, out var syndicateicon)) { result.Add(syndicateicon); } return result; } }