using Content.Shared.Destructible;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.MetaData;
///
public sealed partial class DestructibleActEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedDestructibleSystem _destructible = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
if ((args.Effect.Acts & ThresholdActs.Breakage) != 0)
_destructible.BreakEntity(entity);
if ((args.Effect.Acts & ThresholdActs.Destruction) != 0)
_destructible.DestroyEntity(entity.AsNullable());
}
}
///
/// Destroys or breaks an entity.
///
public sealed partial class DestructibleAct : EntityEffectBase
{
///
/// What acts should be triggered upon activation.
///
[DataField]
public ThresholdActs Acts;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
if ((Acts & ThresholdActs.Destruction) != 0)
return Loc.GetString("entity-effect-guidebook-destroy", ("chance", Probability));
return Loc.GetString("entity-effect-guidebook-break", ("chance", Probability));
}
}