using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
///
/// Spawns loot at points in the specified rooms
///
public sealed class ClusterLoot : IDungeonLoot
{
///
/// Minimum spawns in a cluster.
///
[DataField("minCluster")]
public int MinClusterAmount;
///
/// Maximum spawns in a cluster.
///
[DataField("maxCluster")] public int MaxClusterAmount;
///
/// Amount to spawn for the entire loot.
///
[DataField("max")]
public int Amount;
///
/// Number of points to spawn.
///
[DataField("points")] public int Points;
[DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string Prototype { get; } = string.Empty;
}