using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Prototypes;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Utility;
namespace Content.Server.Bible.Components
{
///
/// This lets you summon a mob or item with an alternative verb on the item
///
[RegisterComponent]
public sealed class SummonableComponent : Component
{
///
/// Used for a special item only the Chaplain can summon. Usually a mob, but supports regular items too.
///
[DataField("specialItem", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? SpecialItemPrototype = null;
public bool AlreadySummoned = false;
[DataField("requriesBibleUser")]
public bool RequiresBibleUser = true;
///
/// The specific creature this summoned, if the SpecialItemPrototype has a mobstate.
///
[ViewVariables]
public EntityUid? Summon = null;
[DataField("summonAction")]
public InstantAction SummonAction = new()
{
Icon = new SpriteSpecifier.Texture(new ResourcePath("Clothing/Head/Hats/witch.rsi/icon.png")),
Name = "bible-summon-verb",
Description = "bible-summon-verb-desc",
Event = new SummonActionEvent(),
};
/// Used for respawning
[ViewVariables]
[DataField("accumulator")]
public float Accumulator = 0f;
[ViewVariables]
[DataField("respawnTime")]
public float RespawnTime = 180f;
}
}