using Content.Shared.Roles;
namespace Content.Server.Roles;
///
/// Stores the ninja's objectives on the mind so if they die the rest of the greentext persists.
///
[RegisterComponent]
public sealed partial class NinjaRoleComponent : AntagonistRoleComponent
{
///
/// Number of doors that have been doorjacked, used for objective
///
[DataField("doorsJacked")]
public int DoorsJacked;
///
/// Research nodes that have been downloaded, used for objective
///
[DataField("downloadedNodes")]
public HashSet DownloadedNodes = new();
///
/// Warp point that the spider charge has to target
///
[DataField("spiderChargeTarget")]
public EntityUid? SpiderChargeTarget;
///
/// Whether the spider charge has been detonated on the target, used for objective
///
[DataField("spiderChargeDetonated")]
public bool SpiderChargeDetonated;
///
/// Whether the comms console has been hacked, used for objective
///
[DataField("calledInThreat")]
public bool CalledInThreat;
}